Barotrauma Client
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Barotrauma.HumanGroundedParams Class Referenceabstract
Inheritance diagram for Barotrauma.HumanGroundedParams:
Barotrauma.GroundedMovementParams Barotrauma.IHumanAnimation Barotrauma.AnimationParams Barotrauma.EditableParams Barotrauma.IMemorizable< AnimationParams > Barotrauma.ISerializableEntity Barotrauma.HumanCrouchParams Barotrauma.HumanRunParams Barotrauma.HumanWalkParams

Properties

float GetUpForce [get, set]
 
float HeadLeanAmount [get, set]
 
float TorsoLeanAmount [get, set]
 
float FootMoveStrength [get, set]
 
float FootLiftHorizontalFactor [get, set]
 
Vector2 StepSizeWhenStanding [get, set]
 
float FootAngle [get, set]
 In degrees.
 
float FootAngleInRadians [get]
 
Vector2 FootMoveOffset [get, set]
 
float LegBendTorque [get, set]
 
Vector2 HandMoveAmount [get, set]
 
Vector2 HandMoveOffset [get, set]
 
float HandClampY [get, set]
 
float ArmMoveStrength [get, set]
 
float HandMoveStrength [get, set]
 
bool FixedHeadAngle [get, set]
 
- Properties inherited from Barotrauma.GroundedMovementParams
Vector2 StepSize [get, set]
 
float HeadPosition [get, set]
 
float TorsoPosition [get, set]
 
float StepLiftHeadMultiplier [get, set]
 
float StepLiftAmount [get, set]
 
bool MultiplyByDir [get, set]
 
float StepLiftOffset [get, set]
 
float StepLiftFrequency [get, set]
 
float BackwardsMovementMultiplier [get, set]
 
- Properties inherited from Barotrauma.AnimationParams
Identifier SpeciesName [get]
 
bool IsGroundedAnimation [get]
 
bool IsSwimAnimation [get]
 
virtual AnimationType AnimationType [get, protected set]
 
float MovementSpeed [get, set]
 
float CycleSpeed [get, set]
 
float HeadAngle [get, set]
 In degrees.
 
float HeadAngleInRadians = float.NaN [get]
 
float TorsoAngle [get, set]
 In degrees.
 
float TorsoAngleInRadians = float.NaN [get]
 
float HeadTorque [get, set]
 
float TorsoTorque [get, set]
 
float FootTorque [get, set]
 
float ArmIKStrength [get, set]
 
float HandIKStrength [get, set]
 
Memento< AnimationParamsMemento = new Memento<AnimationParams>() [get, protected set]
 
- Properties inherited from Barotrauma.EditableParams
bool IsLoaded [get, protected set]
 
string Name [get]
 
string FileName [get]
 
string FileNameWithoutExtension [get]
 
string Folder [get]
 
ContentPath Path = ContentPath.Empty [get, protected set]
 
Dictionary< Identifier, SerializablePropertySerializableProperties [get, protected set]
 
virtual ContentXElement MainElement [get]
 
ContentXElement OriginalElement [get, protected set]
 
- Properties inherited from Barotrauma.ISerializableEntity
- Properties inherited from Barotrauma.IMemorizable< AnimationParams >
Memento< T > Memento [get]
 
- Properties inherited from Barotrauma.IHumanAnimation

Additional Inherited Members

- Public Member Functions inherited from Barotrauma.AnimationParams
bool Serialize ()
 
bool Deserialize ()
 
void StoreSnapshot ()
 
void Undo ()
 
void Redo ()
 
void ClearHistory ()
 
- Public Member Functions inherited from Barotrauma.EditableParams
virtual bool Save (string fileNameWithoutExtension=null, System.Xml.XmlWriterSettings settings=null)
 
virtual bool Reset (bool forceReload=false)
 
- Public Member Functions inherited from Barotrauma.IMemorizable< AnimationParams >
void StoreSnapshot ()
 
void Undo ()
 
void Redo ()
 
void ClearHistory ()
 
- Static Public Member Functions inherited from Barotrauma.AnimationParams
static string GetDefaultFileName (Identifier speciesName, AnimationType animType)
 
static string GetDefaultFile (Identifier speciesName, AnimationType animType)
 
static string GetFolder (Identifier speciesName)
 
static IEnumerable< string > FilterAndSortFiles (IEnumerable< string > filePaths, AnimationType type)
 Selects all file paths that match the specified animation type and filters them alphabetically.
 
static void ClearCache ()
 
static AnimationParams Create (string fullPath, Identifier speciesName, AnimationType animationType, Type animationParamsType)
 
static T Create< T > (string fullPath, Identifier speciesName, AnimationType animationType)
 Note: Overrides old animations, if found!
 
static Type GetParamTypeFromAnimType (AnimationType type, bool isHumanoid)
 
- Protected Member Functions inherited from Barotrauma.AnimationParams
bool Load (ContentPath file, Identifier speciesName)
 
override void UpdatePath (ContentPath newPath)
 
void StoreSnapshot< T > ()
 
- Protected Member Functions inherited from Barotrauma.EditableParams
ContentXElement CreateElement (string name, params object[] attrs)
 
virtual string GetName ()
 
virtual bool Deserialize (XElement element=null)
 
virtual bool Serialize (XElement element=null)
 
virtual bool Load (ContentPath file)
 
- Static Protected Member Functions inherited from Barotrauma.AnimationParams
static T GetDefaultAnimParams< T > (Character character, AnimationType animType)
 
static T GetAnimParams< T > (Character character, AnimationType animType, Either< string, ContentPath > file, bool throwErrors=true)
 
static string ParseFootAngles (Dictionary< int, float > footAngles)
 
static void SetFootAngles (Dictionary< int, float > footAngles, string value)
 
- Protected Attributes inherited from Barotrauma.EditableParams
ContentXElement rootElement
 
XDocument doc
 

Property Documentation

◆ ArmMoveStrength

float Barotrauma.HumanGroundedParams.ArmMoveStrength
getset

◆ FixedHeadAngle

bool Barotrauma.HumanGroundedParams.FixedHeadAngle
getset

◆ FootAngle

float Barotrauma.HumanGroundedParams.FootAngle
getset

In degrees.

Implements Barotrauma.IHumanAnimation.

◆ FootAngleInRadians

float Barotrauma.HumanGroundedParams.FootAngleInRadians
get

◆ FootLiftHorizontalFactor

float Barotrauma.HumanGroundedParams.FootLiftHorizontalFactor
getset

◆ FootMoveOffset

Vector2 Barotrauma.HumanGroundedParams.FootMoveOffset
getset

◆ FootMoveStrength

float Barotrauma.HumanGroundedParams.FootMoveStrength
getset

◆ GetUpForce

float Barotrauma.HumanGroundedParams.GetUpForce
getset

◆ HandClampY

float Barotrauma.HumanGroundedParams.HandClampY
getset

◆ HandMoveAmount

Vector2 Barotrauma.HumanGroundedParams.HandMoveAmount
getset

◆ HandMoveOffset

Vector2 Barotrauma.HumanGroundedParams.HandMoveOffset
getset

◆ HandMoveStrength

float Barotrauma.HumanGroundedParams.HandMoveStrength
getset

◆ HeadLeanAmount

float Barotrauma.HumanGroundedParams.HeadLeanAmount
getset

◆ LegBendTorque

float Barotrauma.HumanGroundedParams.LegBendTorque
getset

◆ StepSizeWhenStanding

Vector2 Barotrauma.HumanGroundedParams.StepSizeWhenStanding
getset

◆ TorsoLeanAmount

float Barotrauma.HumanGroundedParams.TorsoLeanAmount
getset

The documentation for this class was generated from the following file: