◆ LocationConnection()
| Barotrauma.LocationConnection.LocationConnection |
( |
Location | location1, |
|
|
Location | location2 ) |
◆ OtherLocation()
◆ Biome
| Biome Barotrauma.LocationConnection.Biome |
◆ CrackSegments
| readonly List<Vector2[]> Barotrauma.LocationConnection.CrackSegments = new List<Vector2[]>() |
◆ Difficulty
| float Barotrauma.LocationConnection.Difficulty |
◆ Locked
| bool Barotrauma.LocationConnection.Locked |
◆ Passed
| bool Barotrauma.LocationConnection.Passed |
◆ AvailableMissions
| IEnumerable<Mission> Barotrauma.LocationConnection.AvailableMissions |
|
get |
◆ CenterPos
| Vector2 Barotrauma.LocationConnection.CenterPos |
|
get |
◆ Length
| float Barotrauma.LocationConnection.Length |
|
get |
◆ LevelData
| LevelData Barotrauma.LocationConnection.LevelData |
|
getset |
◆ Locations
| Location [] Barotrauma.LocationConnection.Locations |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationConnection.cs