◆ LocationConnection()
Barotrauma.LocationConnection.LocationConnection |
( |
Location | location1, |
|
|
Location | location2 ) |
◆ OtherLocation()
◆ Biome
Biome Barotrauma.LocationConnection.Biome |
◆ CrackSegments
readonly List<Vector2[]> Barotrauma.LocationConnection.CrackSegments = new List<Vector2[]>() |
◆ Difficulty
float Barotrauma.LocationConnection.Difficulty |
◆ Locked
bool Barotrauma.LocationConnection.Locked |
◆ Passed
bool Barotrauma.LocationConnection.Passed |
◆ AvailableMissions
IEnumerable<Mission> Barotrauma.LocationConnection.AvailableMissions |
|
get |
◆ CenterPos
Vector2 Barotrauma.LocationConnection.CenterPos |
|
get |
◆ Length
float Barotrauma.LocationConnection.Length |
|
get |
◆ LevelData
LevelData Barotrauma.LocationConnection.LevelData |
|
getset |
◆ Locations
Location [] Barotrauma.LocationConnection.Locations |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationConnection.cs