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Barotrauma Client
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Public Member Functions | |
| PvPMode (GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs) | |
| PvPMode (GameModePreset preset, MissionType missionType, string seed) | |
| void | AssignTeamIDs (IEnumerable< Client > clients) |
Public Member Functions inherited from Barotrauma.MissionMode | |
| MissionMode (GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs) | |
| MissionMode (GameModePreset preset, MissionType missionType, string seed) | |
Public Member Functions inherited from Barotrauma.GameMode | |
| virtual void | UpdateWhilePaused (float deltaTime) |
| GameMode (GameModePreset preset) | |
| virtual void | Start () |
| virtual void | ShowStartMessage () |
| virtual void | AddExtraMissions (LevelData levelData) |
| virtual void | AddToGUIUpdateList () |
| virtual void | Update (float deltaTime) |
| virtual void | End (CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None) |
| virtual void | Remove () |
Additional Inherited Members | |
Static Public Attributes inherited from Barotrauma.GameMode | |
| static List< GameModePreset > | PresetList = new List<GameModePreset>() |
Static Protected Member Functions inherited from Barotrauma.MissionMode | |
| static IEnumerable< MissionPrefab > | ValidateMissionPrefabs (IEnumerable< MissionPrefab > missionPrefabs, Dictionary< MissionType, Type > missionClasses) |
| static MissionType | ValidateMissionType (MissionType missionType, Dictionary< MissionType, Type > missionClasses) |
Protected Attributes inherited from Barotrauma.GameMode | |
| DateTime | startTime |
| GameModePreset | preset |
Properties inherited from Barotrauma.MissionMode | |
| override IEnumerable< Mission > | Missions [get] |
Properties inherited from Barotrauma.GameMode | |
| CrewManager | CrewManager [get] |
| virtual IEnumerable< Mission > | Missions [get] |
| bool | IsSinglePlayer [get] |
| LocalizedString | Name [get] |
| virtual bool | Paused [get] |
| GameModePreset | Preset [get] |
| Barotrauma.PvPMode.PvPMode | ( | GameModePreset | preset, |
| IEnumerable< MissionPrefab > | missionPrefabs ) |
| Barotrauma.PvPMode.PvPMode | ( | GameModePreset | preset, |
| MissionType | missionType, | ||
| string | seed ) |
| void Barotrauma.PvPMode.AssignTeamIDs | ( | IEnumerable< Client > | clients | ) |