Barotrauma Client
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Public Member Functions | |
PvPMode (GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs) | |
PvPMode (GameModePreset preset, MissionType missionType, string seed) | |
void | AssignTeamIDs (IEnumerable< Client > clients) |
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MissionMode (GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs) | |
MissionMode (GameModePreset preset, MissionType missionType, string seed) | |
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virtual void | UpdateWhilePaused (float deltaTime) |
GameMode (GameModePreset preset) | |
virtual void | Start () |
virtual void | ShowStartMessage () |
virtual void | AddExtraMissions (LevelData levelData) |
virtual void | AddToGUIUpdateList () |
virtual void | Update (float deltaTime) |
virtual void | End (CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None) |
virtual void | Remove () |
Additional Inherited Members | |
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static List< GameModePreset > | PresetList = new List<GameModePreset>() |
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static IEnumerable< MissionPrefab > | ValidateMissionPrefabs (IEnumerable< MissionPrefab > missionPrefabs, Dictionary< MissionType, Type > missionClasses) |
static MissionType | ValidateMissionType (MissionType missionType, Dictionary< MissionType, Type > missionClasses) |
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DateTime | startTime |
GameModePreset | preset |
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override IEnumerable< Mission > | Missions [get] |
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CrewManager | CrewManager [get] |
virtual IEnumerable< Mission > | Missions [get] |
bool | IsSinglePlayer [get] |
LocalizedString | Name [get] |
virtual bool | Paused [get] |
GameModePreset | Preset [get] |
Barotrauma.PvPMode.PvPMode | ( | GameModePreset | preset, |
IEnumerable< MissionPrefab > | missionPrefabs ) |
Barotrauma.PvPMode.PvPMode | ( | GameModePreset | preset, |
MissionType | missionType, | ||
string | seed ) |
void Barotrauma.PvPMode.AssignTeamIDs | ( | IEnumerable< Client > | clients | ) |