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AttackParams | Attack [get] |
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SoundParams | Sound [get] |
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LightSourceParams | LightSource [get] |
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List< DamageModifierParams > | DamageModifiers = new List<DamageModifierParams>() [get] |
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override string | Name [get, set] |
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int | ID [get, set] |
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LimbType | Type [get, set] |
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string | Notes [get, set] |
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float | Scale [get, set] |
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bool | Flip [get, set] |
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bool | MirrorVertically [get, set] |
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bool | MirrorHorizontally [get, set] |
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bool | Hide [get, set] |
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float | SpriteOrientation [get, set] |
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LimbType | InheritLimbDepth [get, set] |
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float | SteerForce [get, set] |
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float | Radius [get, set] |
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float | Height [get, set] |
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float | Width [get, set] |
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float | Density [get, set] |
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bool | IgnoreCollisions [get, set] |
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float | AngularDamping [get, set] |
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float | AttackPriority [get, set] |
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Vector2 | PullPos [get, set] |
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Vector2 | StepOffset [get, set] |
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int | RefJoint [get, set] |
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Vector2 | MouthPos [get, set] |
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float | ConstantTorque [get, set] |
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float | ConstantAngle [get, set] |
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float | AttackForceMultiplier [get, set] |
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float | MinSeveranceDamage [get, set] |
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bool | CanBeSeveredAlive [get, set] |
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float | SeveredFadeOutTime = 10.0f [get, set] |
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bool | ApplyTailAngle [get, set] |
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float | SineFrequencyMultiplier [get, set] |
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float | SineAmplitudeMultiplier [get, set] |
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float | BlinkFrequency [get, set] |
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float | BlinkDurationIn [get, set] |
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float | BlinkDurationOut [get, set] |
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float | BlinkHoldTime [get, set] |
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float | BlinkRotationIn [get, set] |
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float | BlinkRotationOut [get, set] |
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float | BlinkForce [get, set] |
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bool | OnlyBlinkInWater [get, set] |
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bool | UseTextureOffsetForBlinking [get, set] |
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Vector2 | BlinkTextureOffsetIn [get, set] |
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Vector2 | BlinkTextureOffsetOut [get, set] |
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TransitionMode | BlinkTransitionIn [get] |
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TransitionMode | BlinkTransitionOut [get] |
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int | HealthIndex [get, set] |
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float | Friction [get, set] |
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float | Restitution [get, set] |
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bool | CanEnterSubmarine [get] |
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virtual string | Name [get, set] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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ContentXElement | Element [get, set] |
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ContentXElement | OriginalElement [get, protected set] |
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List< SubParam > | SubParams = new List<SubParam>() [get, set] |
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RagdollParams | Ragdoll [get] |
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◆ LimbParams()
◆ AddAttack()
bool Barotrauma.RagdollParams.LimbParams.AddAttack |
( |
| ) |
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◆ AddDamageModifier()
bool Barotrauma.RagdollParams.LimbParams.AddDamageModifier |
( |
| ) |
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◆ AddLight()
bool Barotrauma.RagdollParams.LimbParams.AddLight |
( |
| ) |
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◆ AddSound()
bool Barotrauma.RagdollParams.LimbParams.AddSound |
( |
| ) |
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◆ GenerateName()
override string Barotrauma.RagdollParams.LimbParams.GenerateName |
( |
| ) |
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virtual |
◆ GetSprite()
SpriteParams Barotrauma.RagdollParams.LimbParams.GetSprite |
( |
| ) |
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◆ GetSpriteOrientation()
float Barotrauma.RagdollParams.LimbParams.GetSpriteOrientation |
( |
| ) |
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The orientation of the sprite as drawn on the sprite sheet (in radians).
◆ GetSpriteOrientationInDegrees()
float Barotrauma.RagdollParams.LimbParams.GetSpriteOrientationInDegrees |
( |
| ) |
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◆ RemoveAttack()
bool Barotrauma.RagdollParams.LimbParams.RemoveAttack |
( |
| ) |
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◆ RemoveDamageModifier()
bool Barotrauma.RagdollParams.LimbParams.RemoveDamageModifier |
( |
DamageModifierParams | damageModifier | ) |
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◆ RemoveLight()
bool Barotrauma.RagdollParams.LimbParams.RemoveLight |
( |
| ) |
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◆ RemoveSound()
bool Barotrauma.RagdollParams.LimbParams.RemoveSound |
( |
| ) |
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◆ RemoveSubParam< T >()
bool Barotrauma.RagdollParams.LimbParams.RemoveSubParam< T > |
( |
T | subParam, |
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IList< T > | collection = null ) |
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protected |
◆ TryAddSubParam< T >()
bool Barotrauma.RagdollParams.LimbParams.TryAddSubParam< T > |
( |
ContentXElement | element, |
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Func< ContentXElement, RagdollParams, T > | constructor, |
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out T | subParam, |
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IList< T > | collection = null, |
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Func< IList< T >, bool > | filter = null ) |
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protected |
◆ damagedSpriteParams
readonly SpriteParams Barotrauma.RagdollParams.LimbParams.damagedSpriteParams |
◆ decorativeSpriteParams
◆ deformSpriteParams
◆ normalSpriteParams
readonly SpriteParams Barotrauma.RagdollParams.LimbParams.normalSpriteParams |
◆ AngularDamping
float Barotrauma.RagdollParams.LimbParams.AngularDamping |
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getset |
◆ ApplyTailAngle
bool Barotrauma.RagdollParams.LimbParams.ApplyTailAngle |
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getset |
◆ Attack
◆ AttackForceMultiplier
float Barotrauma.RagdollParams.LimbParams.AttackForceMultiplier |
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getset |
◆ AttackPriority
float Barotrauma.RagdollParams.LimbParams.AttackPriority |
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getset |
◆ BlinkDurationIn
float Barotrauma.RagdollParams.LimbParams.BlinkDurationIn |
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getset |
◆ BlinkDurationOut
float Barotrauma.RagdollParams.LimbParams.BlinkDurationOut |
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getset |
◆ BlinkForce
float Barotrauma.RagdollParams.LimbParams.BlinkForce |
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getset |
◆ BlinkFrequency
float Barotrauma.RagdollParams.LimbParams.BlinkFrequency |
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getset |
◆ BlinkHoldTime
float Barotrauma.RagdollParams.LimbParams.BlinkHoldTime |
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getset |
◆ BlinkRotationIn
float Barotrauma.RagdollParams.LimbParams.BlinkRotationIn |
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getset |
◆ BlinkRotationOut
float Barotrauma.RagdollParams.LimbParams.BlinkRotationOut |
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getset |
◆ BlinkTextureOffsetIn
Vector2 Barotrauma.RagdollParams.LimbParams.BlinkTextureOffsetIn |
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getset |
◆ BlinkTextureOffsetOut
Vector2 Barotrauma.RagdollParams.LimbParams.BlinkTextureOffsetOut |
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getset |
◆ BlinkTransitionIn
◆ BlinkTransitionOut
◆ CanBeSeveredAlive
bool Barotrauma.RagdollParams.LimbParams.CanBeSeveredAlive |
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getset |
◆ CanEnterSubmarine
bool Barotrauma.RagdollParams.LimbParams.CanEnterSubmarine |
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get |
◆ ConstantAngle
float Barotrauma.RagdollParams.LimbParams.ConstantAngle |
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getset |
◆ ConstantTorque
float Barotrauma.RagdollParams.LimbParams.ConstantTorque |
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getset |
◆ DamageModifiers
◆ Density
float Barotrauma.RagdollParams.LimbParams.Density |
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getset |
◆ Flip
bool Barotrauma.RagdollParams.LimbParams.Flip |
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getset |
◆ Friction
float Barotrauma.RagdollParams.LimbParams.Friction |
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getset |
◆ HealthIndex
int Barotrauma.RagdollParams.LimbParams.HealthIndex |
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getset |
◆ Height
float Barotrauma.RagdollParams.LimbParams.Height |
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getset |
◆ Hide
bool Barotrauma.RagdollParams.LimbParams.Hide |
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getset |
◆ ID
int Barotrauma.RagdollParams.LimbParams.ID |
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getset |
◆ IgnoreCollisions
bool Barotrauma.RagdollParams.LimbParams.IgnoreCollisions |
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getset |
◆ InheritLimbDepth
LimbType Barotrauma.RagdollParams.LimbParams.InheritLimbDepth |
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getset |
◆ LightSource
◆ MinSeveranceDamage
float Barotrauma.RagdollParams.LimbParams.MinSeveranceDamage |
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getset |
◆ MirrorHorizontally
bool Barotrauma.RagdollParams.LimbParams.MirrorHorizontally |
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getset |
◆ MirrorVertically
bool Barotrauma.RagdollParams.LimbParams.MirrorVertically |
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getset |
◆ MouthPos
Vector2 Barotrauma.RagdollParams.LimbParams.MouthPos |
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getset |
◆ Name
override string Barotrauma.RagdollParams.LimbParams.Name |
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getset |
◆ Notes
string Barotrauma.RagdollParams.LimbParams.Notes |
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getset |
◆ OnlyBlinkInWater
bool Barotrauma.RagdollParams.LimbParams.OnlyBlinkInWater |
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getset |
◆ PullPos
Vector2 Barotrauma.RagdollParams.LimbParams.PullPos |
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getset |
◆ Radius
float Barotrauma.RagdollParams.LimbParams.Radius |
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getset |
◆ RefJoint
int Barotrauma.RagdollParams.LimbParams.RefJoint |
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getset |
◆ Restitution
float Barotrauma.RagdollParams.LimbParams.Restitution |
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getset |
◆ Scale
float Barotrauma.RagdollParams.LimbParams.Scale |
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getset |
◆ SeveredFadeOutTime
float Barotrauma.RagdollParams.LimbParams.SeveredFadeOutTime = 10.0f |
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getset |
◆ SineAmplitudeMultiplier
float Barotrauma.RagdollParams.LimbParams.SineAmplitudeMultiplier |
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getset |
◆ SineFrequencyMultiplier
float Barotrauma.RagdollParams.LimbParams.SineFrequencyMultiplier |
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getset |
◆ Sound
◆ SpriteOrientation
float Barotrauma.RagdollParams.LimbParams.SpriteOrientation |
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getset |
◆ SteerForce
float Barotrauma.RagdollParams.LimbParams.SteerForce |
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getset |
◆ StepOffset
Vector2 Barotrauma.RagdollParams.LimbParams.StepOffset |
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getset |
◆ Type
LimbType Barotrauma.RagdollParams.LimbParams.Type |
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getset |
◆ UseTextureOffsetForBlinking
bool Barotrauma.RagdollParams.LimbParams.UseTextureOffsetForBlinking |
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getset |
◆ Width
float Barotrauma.RagdollParams.LimbParams.Width |
|
getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Ragdoll/RagdollParams.cs