◆ NavigationStates
Enumerator |
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Inactive | |
Patrol | |
Aggressive | |
◆ ShipCommandManager()
Barotrauma.ShipCommandManager.ShipCommandManager |
( |
Character | character | ) |
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◆ AbleToTakeOrder()
bool Barotrauma.ShipCommandManager.AbleToTakeOrder |
( |
Character | character | ) |
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◆ ShipCommandLog()
static void Barotrauma.ShipCommandManager.ShipCommandLog |
( |
string | text | ) |
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static |
◆ Update()
void Barotrauma.ShipCommandManager.Update |
( |
float | deltaTime | ) |
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◆ AlliedCharacters
readonly List<Character> Barotrauma.ShipCommandManager.AlliedCharacters = new List<Character>() |
◆ character
readonly Character Barotrauma.ShipCommandManager.character |
◆ EnemyCharacters
readonly List<Character> Barotrauma.ShipCommandManager.EnemyCharacters = new List<Character>() |
◆ humanAIController
◆ MinimumIssueThreshold
const float Barotrauma.ShipCommandManager.MinimumIssueThreshold = 10f |
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static |
◆ patrolPositions
readonly List<Vector2> Barotrauma.ShipCommandManager.patrolPositions = new List<Vector2>() |
◆ ShipIssueWorkers
◆ Active
bool Barotrauma.ShipCommandManager.Active |
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getset |
◆ CommandedSubmarine
Submarine Barotrauma.ShipCommandManager.CommandedSubmarine |
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get |
◆ EnemySubmarine
Submarine Barotrauma.ShipCommandManager.EnemySubmarine |
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get |
◆ NavigationState
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommandManager.cs