◆ NavigationStates
| Enumerator |
|---|
| Inactive | |
| Patrol | |
| Aggressive | |
◆ ShipCommandManager()
| Barotrauma.ShipCommandManager.ShipCommandManager |
( |
Character | character | ) |
|
◆ AbleToTakeOrder()
| bool Barotrauma.ShipCommandManager.AbleToTakeOrder |
( |
Character | character | ) |
|
◆ ShipCommandLog()
| static void Barotrauma.ShipCommandManager.ShipCommandLog |
( |
string | text | ) |
|
|
static |
◆ Update()
| void Barotrauma.ShipCommandManager.Update |
( |
float | deltaTime | ) |
|
◆ AlliedCharacters
| readonly List<Character> Barotrauma.ShipCommandManager.AlliedCharacters = new List<Character>() |
◆ character
| readonly Character Barotrauma.ShipCommandManager.character |
◆ EnemyCharacters
| readonly List<Character> Barotrauma.ShipCommandManager.EnemyCharacters = new List<Character>() |
◆ humanAIController
◆ MinimumIssueThreshold
| const float Barotrauma.ShipCommandManager.MinimumIssueThreshold = 10f |
|
static |
◆ patrolPositions
| readonly List<Vector2> Barotrauma.ShipCommandManager.patrolPositions = new List<Vector2>() |
◆ ShipIssueWorkers
◆ Active
| bool Barotrauma.ShipCommandManager.Active |
|
getset |
◆ CommandedSubmarine
| Submarine Barotrauma.ShipCommandManager.CommandedSubmarine |
|
get |
◆ EnemySubmarine
| Submarine Barotrauma.ShipCommandManager.EnemySubmarine |
|
get |
◆ NavigationState
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommandManager.cs