◆ ShipIssueWorker()
◆ CalculateImportance()
float Barotrauma.ShipIssueWorker.CalculateImportance |
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bool | isEmergency | ) |
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◆ CalculateImportanceSpecific()
void Barotrauma.ShipIssueWorker.CalculateImportanceSpecific |
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| ) |
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abstract |
◆ IsIssueViable()
virtual bool Barotrauma.ShipIssueWorker.IsIssueViable |
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| ) |
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protectedvirtual |
◆ OrderAttendedTo()
bool Barotrauma.ShipIssueWorker.OrderAttendedTo |
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float | timeSinceLastCheck = 0f | ) |
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◆ RemoveOrder()
void Barotrauma.ShipIssueWorker.RemoveOrder |
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| ) |
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◆ SetOrder()
void Barotrauma.ShipIssueWorker.SetOrder |
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Character | orderedCharacter | ) |
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◆ MaxImportance
const float Barotrauma.ShipIssueWorker.MaxImportance = 100f |
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static |
◆ MinImportance
const float Barotrauma.ShipIssueWorker.MinImportance = 0f |
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static |
◆ shipCommandManager
◆ Active
bool Barotrauma.ShipIssueWorker.Active = true |
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getprotected set |
◆ AllowEasySwitching
virtual bool Barotrauma.ShipIssueWorker.AllowEasySwitching |
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get |
◆ CommandingCharacter
virtual Character Barotrauma.ShipIssueWorker.CommandingCharacter |
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getprotected |
◆ CurrentOrder
Order Barotrauma.ShipIssueWorker.CurrentOrder |
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get |
◆ CurrentRedundancy
float Barotrauma.ShipIssueWorker.CurrentRedundancy |
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getset |
◆ Importance
float Barotrauma.ShipIssueWorker.Importance |
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getset |
◆ Option
Identifier Barotrauma.ShipIssueWorker.Option |
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get |
◆ OrderedCharacter
Character Barotrauma.ShipIssueWorker.OrderedCharacter |
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getset |
◆ RedundantIssueModifier
virtual float Barotrauma.ShipIssueWorker.RedundantIssueModifier |
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get |
◆ StopDuringEmergency
virtual bool Barotrauma.ShipIssueWorker.StopDuringEmergency |
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get |
◆ SuggestedOrder
Order Barotrauma.ShipIssueWorker.SuggestedOrder |
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get |
◆ TargetItem
Item Barotrauma.ShipIssueWorker.TargetItem |
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get |
◆ TargetItemComponent
◆ TimeSinceLastAttempt
virtual float Barotrauma.ShipIssueWorker.TimeSinceLastAttempt |
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getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorker.cs