Barotrauma Client
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Here is a list of all variables with links to the classes they belong to:
- b -
b :
Voronoi2.Edge
BackgroundSectionSize :
Barotrauma.Hull
BackgroundSectionsPerNetworkEvent :
Barotrauma.Hull
BackgroundSprite :
Barotrauma.StructurePrefab
Bank :
Barotrauma.CampaignMode
Banner :
Barotrauma.TutorialPrefab
baseDevotion :
Barotrauma.AIObjectiveManager
BaseHealCost :
Barotrauma.AfflictionPrefab
BeaconStationChance :
Barotrauma.LocationType
BeardIndex :
Barotrauma.CharacterInfo.HeadInfo
Behavior :
Barotrauma.Hull.BallastFloraEventData
,
Barotrauma.NetSerializableProperties.CachedReflectedVariable
Biome :
Barotrauma.LevelData
,
Barotrauma.LocationConnection
BiomeIdentifier :
Barotrauma.EventPrefab
,
Barotrauma.EventSet
BlameEquipperForDeath :
Barotrauma.RelatedItem
Blank :
Barotrauma.Md5Hash
BleedingType :
Barotrauma.AfflictionPrefab
BlockedDockingPortIDs :
Barotrauma.SubmarineInfo
BlockLocationTypeChanges :
Barotrauma.MissionPrefab
BlockTransformation :
Barotrauma.AfflictionPrefab.Effect
BloodEmitters :
Barotrauma.CharacterParams
Body :
Barotrauma.SubmarineBody
,
Voronoi2.VoronoiCell
body :
Barotrauma.Item
,
Barotrauma.Limb
BodyVertices :
Voronoi2.VoronoiCell
bossWakeUpDelay :
Barotrauma.EndMission
Bounds :
Barotrauma.ItemAssemblyPrefab
BreakFromGrabDistance :
Barotrauma.HumanoidAnimController
BUFFER_COUNT :
Barotrauma.Networking.VoipQueue
bufferLengths :
Barotrauma.Networking.VoipQueue
buffers :
Barotrauma.Networking.VoipQueue
BurnOverlayAlpha :
Barotrauma.AfflictionPrefab
BurnType :
Barotrauma.AfflictionPrefab
ByteRepresentation :
Barotrauma.Md5Hash
Generated by
1.12.0