◆ ExecuteAttackEventData()
Barotrauma.Character.ExecuteAttackEventData.ExecuteAttackEventData |
( |
Limb | attackLimb, |
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IDamageable | targetEntity, |
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Limb | targetLimb, |
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Vector2 | targetSimPos ) |
◆ AttackLimb
Limb Barotrauma.Character.ExecuteAttackEventData.AttackLimb |
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get |
◆ EventType
EventType Barotrauma.Character.ExecuteAttackEventData.EventType |
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get |
◆ TargetEntity
IDamageable Barotrauma.Character.ExecuteAttackEventData.TargetEntity |
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get |
◆ TargetLimb
Limb Barotrauma.Character.ExecuteAttackEventData.TargetLimb |
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get |
◆ TargetSimPos
Vector2 Barotrauma.Character.ExecuteAttackEventData.TargetSimPos |
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get |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterEventData.cs