◆ TraitorResults()
Barotrauma.TraitorManager.TraitorResults.TraitorResults |
( |
Client? | votedAsTraitor, |
|
|
TraitorEvent | traitorEvent ) |
◆ GetTraitorClient()
Client? Barotrauma.TraitorManager.TraitorResults.GetTraitorClient |
( |
| ) |
|
◆ MoneyPenalty
int Barotrauma.TraitorManager.TraitorResults.MoneyPenalty |
◆ ObjectiveSuccessful
bool Barotrauma.TraitorManager.TraitorResults.ObjectiveSuccessful |
◆ TraitorEventIdentifier
Identifier Barotrauma.TraitorManager.TraitorResults.TraitorEventIdentifier |
◆ VotedAsTraitorClientSessionId
byte Barotrauma.TraitorManager.TraitorResults.VotedAsTraitorClientSessionId |
◆ VotedCorrectTraitor
bool Barotrauma.TraitorManager.TraitorResults.VotedCorrectTraitor |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Traitors/TraitorManager.cs