◆ AbandonedOutpostMission()
◆ DetermineCompleted()
override bool Barotrauma.AbandonedOutpostMission.DetermineCompleted |
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◆ EndMissionSpecific()
override void Barotrauma.AbandonedOutpostMission.EndMissionSpecific |
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bool | completed | ) |
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◆ ServerWriteInitial()
override void Barotrauma.AbandonedOutpostMission.ServerWriteInitial |
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IWriteMessage | msg, |
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Client | c ) |
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virtual |
◆ StartMissionSpecific()
override void Barotrauma.AbandonedOutpostMission.StartMissionSpecific |
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Level | level | ) |
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◆ UpdateMissionSpecific()
override void Barotrauma.AbandonedOutpostMission.UpdateMissionSpecific |
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float | deltaTime | ) |
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◆ characters
readonly List<Character> Barotrauma.AbandonedOutpostMission.characters = new List<Character>() |
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◆ HostagesKilledState
const int Barotrauma.AbandonedOutpostMission.HostagesKilledState = 5 |
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◆ requireKill
readonly HashSet<Character> Barotrauma.AbandonedOutpostMission.requireKill = new HashSet<Character>() |
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◆ requireRescue
readonly HashSet<Character> Barotrauma.AbandonedOutpostMission.requireRescue = new HashSet<Character>() |
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◆ wasDocked
bool Barotrauma.AbandonedOutpostMission.wasDocked |
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◆ AllowRespawn
override bool Barotrauma.AbandonedOutpostMission.AllowRespawn |
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get |
◆ AllowUndocking
override bool Barotrauma.AbandonedOutpostMission.AllowUndocking |
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get |
◆ SonarLabels
The documentation for this class was generated from the following files:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/AbandonedOutpostMission.cs