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Barotrauma Server
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Public Member Functions | |
| CharacterAbilityGroupEffect (AbilityEffectType abilityEffectType, CharacterTalent characterTalent, ContentXElement abilityElementGroup) | |
| void | CheckAbilityGroup (AbilityObject abilityObject) |
Public Member Functions inherited from Barotrauma.Abilities.CharacterAbilityGroup | |
| CharacterAbilityGroup (AbilityEffectType abilityEffectType, CharacterTalent characterTalent, ContentXElement abilityElementGroup) | |
| void | ActivateAbilityGroup (bool addingFirstTime) |
| void | LoadConditions (ContentXElement conditionElements) |
| void | AddAbility (CharacterAbility characterAbility) |
| void | AddFallbackAbility (CharacterAbility characterAbility) |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbilityGroup | |
| static List< StatusEffect > | ParseStatusEffects (CharacterTalent characterTalent, ContentXElement statusEffectElements) |
| static StatTypes | ParseStatType (string statTypeString, string debugIdentifier) |
| static List< Affliction > | ParseAfflictions (CharacterTalent characterTalent, ContentXElement afflictionElements) |
| static AbilityFlags | ParseFlagType (string flagTypeString, string debugIdentifier) |
Public Attributes inherited from Barotrauma.Abilities.CharacterAbilityGroup | |
| readonly AbilityEffectType | AbilityEffectType |
Protected Attributes inherited from Barotrauma.Abilities.CharacterAbilityGroup | |
| readonly int | maxTriggerCount |
| int | timesTriggered = 0 |
| readonly List< AbilityCondition > | abilityConditions = new List<AbilityCondition>() |
| readonly List< CharacterAbility > | characterAbilities = new List<CharacterAbility>() |
| List of abilities that are triggered by this group. Fallback abilities are triggered if the conditional fails. | |
| readonly List< CharacterAbility > | fallbackAbilities = new List<CharacterAbility>() |
Properties inherited from Barotrauma.Abilities.CharacterAbilityGroup | |
| CharacterTalent | CharacterTalent [get] |
| Character | Character [get] |
| bool | IsActive = true [get] |
| Barotrauma.Abilities.CharacterAbilityGroupEffect.CharacterAbilityGroupEffect | ( | AbilityEffectType | abilityEffectType, |
| CharacterTalent | characterTalent, | ||
| ContentXElement | abilityElementGroup ) |
| void Barotrauma.Abilities.CharacterAbilityGroupEffect.CheckAbilityGroup | ( | AbilityObject | abilityObject | ) |