Barotrauma Server
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Barotrauma.BeaconMission Class Reference
Inheritance diagram for Barotrauma.BeaconMission:
Barotrauma.Mission

Public Member Functions

 BeaconMission (MissionPrefab prefab, Location[] locations, Submarine sub)
 
override void AdjustLevelData (LevelData levelData)
 
- Public Member Functions inherited from Barotrauma.Mission
virtual void ServerWriteInitial (IWriteMessage msg, Client c)
 
virtual void ServerWrite (IWriteMessage msg)
 

Protected Member Functions

override void UpdateMissionSpecific (float deltaTime)
 
override bool DetermineCompleted ()
 
override void EndMissionSpecific (bool completed)
 

Properties

override IEnumerable<(LocalizedString Label, Vector2 Position)> SonarLabels [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Mission
static int DistributeRewardsToCrew (IEnumerable< Character > crew, int totalReward)
 

Constructor & Destructor Documentation

◆ BeaconMission()

Barotrauma.BeaconMission.BeaconMission ( MissionPrefab prefab,
Location[] locations,
Submarine sub )

Member Function Documentation

◆ AdjustLevelData()

override void Barotrauma.BeaconMission.AdjustLevelData ( LevelData levelData)

◆ DetermineCompleted()

override bool Barotrauma.BeaconMission.DetermineCompleted ( )
protected

◆ EndMissionSpecific()

override void Barotrauma.BeaconMission.EndMissionSpecific ( bool completed)
protected

◆ UpdateMissionSpecific()

override void Barotrauma.BeaconMission.UpdateMissionSpecific ( float deltaTime)
protected

Property Documentation

◆ SonarLabels

override IEnumerable<(LocalizedString Label, Vector2 Position)> Barotrauma.BeaconMission.SonarLabels
get

The documentation for this class was generated from the following file: