Barotrauma Server
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Barotrauma.CoOpMode Class Reference
Inheritance diagram for Barotrauma.CoOpMode:
Barotrauma.MissionMode Barotrauma.GameMode Barotrauma.GameMode

Public Member Functions

 CoOpMode (GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs)
 
 CoOpMode (GameModePreset preset, MissionType missionType, string seed)
 
- Public Member Functions inherited from Barotrauma.MissionMode
 MissionMode (GameModePreset preset, IEnumerable< MissionPrefab > missionPrefabs)
 
 MissionMode (GameModePreset preset, MissionType missionType, string seed)
 
override void ShowStartMessage ()
 
- Public Member Functions inherited from Barotrauma.GameMode
virtual void UpdateWhilePaused (float deltaTime)
 
 GameMode (GameModePreset preset)
 
virtual void Start ()
 
virtual void AddExtraMissions (LevelData levelData)
 
virtual void AddToGUIUpdateList ()
 
virtual void Update (float deltaTime)
 
virtual void End (CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None)
 
virtual void Remove ()
 

Additional Inherited Members

- Static Public Attributes inherited from Barotrauma.GameMode
static List< GameModePresetPresetList = new List<GameModePreset>()
 
- Static Protected Member Functions inherited from Barotrauma.MissionMode
static IEnumerable< MissionPrefabValidateMissionPrefabs (IEnumerable< MissionPrefab > missionPrefabs, Dictionary< MissionType, Type > missionClasses)
 
static MissionType ValidateMissionType (MissionType missionType, Dictionary< MissionType, Type > missionClasses)
 
- Protected Attributes inherited from Barotrauma.GameMode
DateTime startTime
 
GameModePreset preset
 
- Properties inherited from Barotrauma.MissionMode
override IEnumerable< MissionMissions [get]
 
- Properties inherited from Barotrauma.GameMode
CrewManager CrewManager [get]
 
virtual IEnumerable< MissionMissions [get]
 
bool IsSinglePlayer [get]
 
LocalizedString Name [get]
 
virtual bool Paused [get]
 
GameModePreset Preset [get]
 

Constructor & Destructor Documentation

◆ CoOpMode() [1/2]

Barotrauma.CoOpMode.CoOpMode ( GameModePreset preset,
IEnumerable< MissionPrefab > missionPrefabs )

◆ CoOpMode() [2/2]

Barotrauma.CoOpMode.CoOpMode ( GameModePreset preset,
MissionType missionType,
string seed )

The documentation for this class was generated from the following file: