◆ CombatMission()
◆ DetermineCompleted()
override bool Barotrauma.CombatMission.DetermineCompleted |
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◆ GetTeamName()
◆ IsInWinningTeam()
bool Barotrauma.CombatMission.IsInWinningTeam |
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Character | character | ) |
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◆ StartMissionSpecific()
override void Barotrauma.CombatMission.StartMissionSpecific |
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Level | level | ) |
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◆ UpdateMissionSpecific()
override void Barotrauma.CombatMission.UpdateMissionSpecific |
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float | deltaTime | ) |
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◆ AllowRespawn
override bool Barotrauma.CombatMission.AllowRespawn |
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get |
◆ Description
◆ SuccessMessage
The documentation for this class was generated from the following files:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/CombatMission.cs
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/CombatMission.cs