◆ DurationListElement()
◆ Reset()
void Barotrauma.DurationListElement.Reset |
( |
float | duration, |
|
|
Character | newUser ) |
◆ Entity
readonly Entity Barotrauma.DurationListElement.Entity |
◆ Parent
◆ Targets
◆ Timer
float Barotrauma.DurationListElement.Timer |
◆ Duration
float Barotrauma.DurationListElement.Duration |
|
get |
◆ User
Character Barotrauma.DurationListElement.User |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs