Barotrauma Server
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Barotrauma.DurationListElement Class Reference

Public Member Functions

 DurationListElement (StatusEffect parentEffect, Entity parentEntity, IEnumerable< ISerializableEntity > targets, float duration, Character user)
 
void Reset (float duration, Character newUser)
 

Public Attributes

readonly StatusEffect Parent
 
readonly Entity Entity
 
readonly List< ISerializableEntityTargets
 
float Timer
 

Properties

float Duration [get]
 
Character User [get]
 

Constructor & Destructor Documentation

◆ DurationListElement()

Barotrauma.DurationListElement.DurationListElement ( StatusEffect parentEffect,
Entity parentEntity,
IEnumerable< ISerializableEntity > targets,
float duration,
Character user )

Member Function Documentation

◆ Reset()

void Barotrauma.DurationListElement.Reset ( float duration,
Character newUser )

Member Data Documentation

◆ Entity

readonly Entity Barotrauma.DurationListElement.Entity

◆ Parent

readonly StatusEffect Barotrauma.DurationListElement.Parent

◆ Targets

readonly List<ISerializableEntity> Barotrauma.DurationListElement.Targets

◆ Timer

float Barotrauma.DurationListElement.Timer

Property Documentation

◆ Duration

float Barotrauma.DurationListElement.Duration
get

◆ User

Character Barotrauma.DurationListElement.User
get

The documentation for this class was generated from the following file: