Barotrauma Server
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Classes | |
class | Barotrauma.DurationListElement |
class | Barotrauma.StatusEffect |
StatusEffects can be used to execute various kinds of effects: modifying the state of some entity in some way, spawning things, playing sounds, emitting particles, creating fire and explosions, increasing a characters' skill. They are a crucial part of modding Barotrauma: all kinds of custom behaviors of an item or a creature for example are generally created using StatusEffects. More... | |
class | Barotrauma.StatusEffect.AbilityStatusEffectIdentifier |
Can be used by AbilityConditionStatusEffectIdentifier to check whether some specific StatusEffect is running. More... | |
class | Barotrauma.StatusEffect.GiveTalentInfo |
Unlocks a talent, or multiple talents when the effect executes. Only valid if the target is a character or a limb. More... | |
class | Barotrauma.StatusEffect.GiveSkill |
Increases a character's skills when the effect executes. Only valid if the target is a character or a limb. More... | |
class | Barotrauma.StatusEffect.CharacterSpawnInfo |
Defines characters spawned by the effect, and where and how they're spawned. More... | |
class | Barotrauma.StatusEffect.AITrigger |
Can be used to trigger a behavior change of some kind on an AI character. Only applicable for enemy characters, not humans. More... | |
Namespaces | |
namespace | Barotrauma |