Barotrauma Server
|
Defines characters spawned by the effect, and where and how they're spawned. More...
Public Member Functions | |
CharacterSpawnInfo (ContentXElement element, string parentDebugName) | |
Properties | |
string | Name [get] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, set] |
Identifier | SpeciesName [get] |
int | Count [get] |
bool | TransferBuffs [get] |
bool | TransferAfflictions [get] |
bool | TransferInventory [get] |
int | TotalMaxCount [get] |
int | Stun [get] |
Identifier | AfflictionOnSpawn [get] |
int | AfflictionStrength [get] |
bool | TransferControl [get] |
bool | RemovePreviousCharacter [get] |
float | Spread [get] |
Vector2 | Offset [get] |
bool | InheritEventTags [get] |
![]() |
Defines characters spawned by the effect, and where and how they're spawned.
Barotrauma.StatusEffect.CharacterSpawnInfo.CharacterSpawnInfo | ( | ContentXElement | element, |
string | parentDebugName ) |
|
get |
|
get |
|
get |
|
get |
|
get |
Implements Barotrauma.ISerializableEntity.
|
get |
|
get |
|
getset |
Implements Barotrauma.ISerializableEntity.
|
get |
|
get |
|
get |
|
get |
|
get |
|
get |
|
get |
|
get |