|
Barotrauma Server
|
Defines characters spawned by the effect, and where and how they're spawned. More...
Public Member Functions | |
| CharacterSpawnInfo (ContentXElement element, string parentDebugName) | |
Properties | |
| string | Name [get] |
| Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, set] |
| Identifier | SpeciesName [get] |
| int | Count [get] |
| bool | TransferBuffs [get] |
| bool | TransferAfflictions [get] |
| bool | TransferInventory [get] |
| int | TotalMaxCount [get] |
| int | Stun [get] |
| Identifier | AfflictionOnSpawn [get] |
| int | AfflictionStrength [get] |
| bool | TransferControl [get] |
| bool | RemovePreviousCharacter [get] |
| float | Spread [get] |
| Vector2 | Offset [get] |
| bool | InheritEventTags [get] |
Properties inherited from Barotrauma.ISerializableEntity | |
Defines characters spawned by the effect, and where and how they're spawned.
| Barotrauma.StatusEffect.CharacterSpawnInfo.CharacterSpawnInfo | ( | ContentXElement | element, |
| string | parentDebugName ) |
|
get |
|
get |
|
get |
|
get |
|
get |
Implements Barotrauma.ISerializableEntity.
|
get |
|
get |
|
getset |
Implements Barotrauma.ISerializableEntity.
|
get |
|
get |
|
get |
|
get |
|
get |
|
get |
|
get |
|
get |