Barotrauma Server
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Can be used to trigger a behavior change of some kind on an AI character. Only applicable for enemy characters, not humans. More...
Public Member Functions | |
void | Launch () |
void | Reset () |
void | UpdateTimer (float deltaTime) |
AITrigger (XElement element) | |
Properties | |
string | Name [get] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, set] |
AIState | State [get] |
float | Duration [get] |
float | Probability [get] |
float | MinDamage [get] |
bool | AllowToOverride [get] |
bool | AllowToBeOverridden [get] |
bool | IsTriggered [get] |
float | Timer [get] |
bool | IsActive [get] |
bool | IsPermanent [get] |
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Can be used to trigger a behavior change of some kind on an AI character. Only applicable for enemy characters, not humans.
Barotrauma.StatusEffect.AITrigger.AITrigger | ( | XElement | element | ) |
void Barotrauma.StatusEffect.AITrigger.Launch | ( | ) |
void Barotrauma.StatusEffect.AITrigger.Reset | ( | ) |
void Barotrauma.StatusEffect.AITrigger.UpdateTimer | ( | float | deltaTime | ) |
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Implements Barotrauma.ISerializableEntity.
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Implements Barotrauma.ISerializableEntity.
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