|
| | GameScreen () |
| |
| override void | Select () |
| |
| override void | Deselect () |
| |
| override void | Update (double deltaTime) |
| | Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
|
| |
◆ GameScreen()
| Barotrauma.GameScreen.GameScreen |
( |
| ) |
|
◆ Deselect()
| override void Barotrauma.GameScreen.Deselect |
( |
| ) |
|
|
virtual |
◆ Select()
| override void Barotrauma.GameScreen.Select |
( |
| ) |
|
|
virtual |
◆ Update()
| override void Barotrauma.GameScreen.Update |
( |
double | deltaTime | ) |
|
|
virtual |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
Reimplemented from Barotrauma.Screen.
◆ GameTime
| double Barotrauma.GameScreen.GameTime |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs