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| GameScreen () |
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override void | Select () |
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override void | Deselect () |
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override void | Update (double deltaTime) |
| Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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◆ GameScreen()
Barotrauma.GameScreen.GameScreen |
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◆ Deselect()
override void Barotrauma.GameScreen.Deselect |
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◆ Select()
override void Barotrauma.GameScreen.Select |
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virtual |
◆ Update()
override void Barotrauma.GameScreen.Update |
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double | deltaTime | ) |
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Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
Reimplemented from Barotrauma.Screen.
◆ GameTime
double Barotrauma.GameScreen.GameTime |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs