◆ ItemSlot()
Barotrauma.Inventory.ItemSlot.ItemSlot |
( |
Inventory | inventory | ) |
|
◆ Add()
void Barotrauma.Inventory.ItemSlot.Add |
( |
Item | item | ) |
|
◆ Any()
bool Barotrauma.Inventory.ItemSlot.Any |
( |
| ) |
|
◆ CanBePut() [1/2]
bool Barotrauma.Inventory.ItemSlot.CanBePut |
( |
Item | item, |
|
|
bool | ignoreCondition = false ) |
◆ CanBePut() [2/2]
bool Barotrauma.Inventory.ItemSlot.CanBePut |
( |
ItemPrefab | itemPrefab, |
|
|
float? | condition = null, |
|
|
int? | quality = null ) |
◆ Contains()
bool Barotrauma.Inventory.ItemSlot.Contains |
( |
Item | item | ) |
|
◆ Empty()
bool Barotrauma.Inventory.ItemSlot.Empty |
( |
| ) |
|
◆ First()
Item Barotrauma.Inventory.ItemSlot.First |
( |
| ) |
|
◆ FirstOrDefault()
Item Barotrauma.Inventory.ItemSlot.FirstOrDefault |
( |
| ) |
|
◆ HowManyCanBePut()
int Barotrauma.Inventory.ItemSlot.HowManyCanBePut |
( |
ItemPrefab | itemPrefab, |
|
|
int? | maxStackSize = null, |
|
|
float? | condition = null, |
|
|
bool | ignoreItemsInSlot = false ) |
◆ LastOrDefault()
Item Barotrauma.Inventory.ItemSlot.LastOrDefault |
( |
| ) |
|
◆ RemoveAllItems()
void Barotrauma.Inventory.ItemSlot.RemoveAllItems |
( |
| ) |
|
Removes all items from the slot.
◆ RemoveItem() [1/2]
Item Barotrauma.Inventory.ItemSlot.RemoveItem |
( |
| ) |
|
Removes one item from the slot.
◆ RemoveItem() [2/2]
void Barotrauma.Inventory.ItemSlot.RemoveItem |
( |
Item | item | ) |
|
◆ RemoveWhere()
void Barotrauma.Inventory.ItemSlot.RemoveWhere |
( |
Func< Item, bool > | predicate | ) |
|
◆ HideIfEmpty
bool Barotrauma.Inventory.ItemSlot.HideIfEmpty |
◆ Items
IReadOnlyList<Item> Barotrauma.Inventory.ItemSlot.Items |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Items/Inventory.cs