Barotrauma Server
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Barotrauma.ItemPrefab Class Reference
Inheritance diagram for Barotrauma.ItemPrefab:
Barotrauma.MapEntityPrefab Barotrauma.IImplementsVariants< ItemPrefab > Barotrauma.PrefabWithUintIdentifier Barotrauma.Prefab

Classes

struct  CommonnessInfo
 
struct  FixedQuantityResourceInfo
 

Public Member Functions

int GetMaxStackSize (Inventory inventory)
 
 ItemPrefab (ContentXElement element, ItemFile file)
 
CommonnessInfoGetCommonnessInfo (Level level)
 
float GetTreatmentSuitability (Identifier treatmentIdentifier)
 
PriceInfo GetPriceInfo (Location.StoreInfo store)
 
bool CanBeBoughtFrom (Location.StoreInfo store, out PriceInfo priceInfo)
 
bool CanBeBoughtFrom (Location location)
 
int? GetMinPrice ()
 
ImmutableDictionary< Identifier, PriceInfoGetBuyPricesUnder (int maxCost=0)
 
ImmutableDictionary< Identifier, PriceInfoGetSellPricesOver (int minCost=0, bool sellingImportant=true)
 
bool IsContainerPreferred (Item item, ItemContainer targetContainer, out bool isPreferencesDefined, out bool isSecondary, bool requireConditionRequirement=false, bool checkTransferConditions=false)
 
bool IsContainerPreferred (Item item, Identifier[] identifiersOrTags, out bool isPreferencesDefined, out bool isSecondary)
 
override void Dispose ()
 
void InheritFrom (ItemPrefab parent)
 
ContentPackage GetParentModPackageOrThisPackage ()
 If the base prefab this one is a variant of is defined in a non-vanilla package, returns that non-vanilla package. Otherwise returns the package of this prefab. Can be useful for logging errors that may have been caused by a mod overriding the base item.
 
override string ToString ()
 
- Public Member Functions inherited from Barotrauma.MapEntityPrefab
 MapEntityPrefab (ContentXElement element, ContentFile file)
 
string GetItemNameTextId ()
 
string GetHullNameTextId ()
 
IEnumerable< IdentifierGetAllowedUpgrades ()
 
bool HasSubCategory (string subcategory)
 
bool NameMatches (string name, StringComparison comparisonType)
 Check if the name or any of the aliases of this prefab match the given name.
 
bool NameMatches (IEnumerable< string > allowedNames, StringComparison comparisonType)
 
bool IsLinkAllowed (MapEntityPrefab target)
 
- Public Member Functions inherited from Barotrauma.Prefab
 Prefab (ContentFile file, Identifier identifier)
 
 Prefab (ContentFile file, ContentXElement element)
 
void Dispose ()
 
- Public Member Functions inherited from Barotrauma.IImplementsVariants< ItemPrefab >
void InheritFrom (T parent)
 

Static Public Member Functions

static Identifier GenerateLegacyIdentifier (string name)
 
static ItemPrefab Find (string name, Identifier identifier)
 
static bool IsContainerPreferred (IEnumerable< Identifier > preferences, ItemContainer c)
 
static bool IsContainerPreferred (IEnumerable< Identifier > preferences, IEnumerable< Identifier > ids)
 
static ItemPrefab GetItemPrefab (string itemNameOrId)
 
- Static Public Member Functions inherited from Barotrauma.MapEntityPrefab
static bool SelectPrefab (object selection)
 
static object GetSelected ()
 
static MapEntityPrefab Find (string name, string identifier=null, bool showErrorMessages=true)
 Find a matching map entity prefab.
 
static MapEntityPrefab Find (string name, Identifier identifier, bool showErrorMessages=true)
 
static MapEntityPrefab GetRandom (Predicate< MapEntityPrefab > predicate, Rand.RandSync sync)
 
static MapEntityPrefab Find (Predicate< MapEntityPrefab > predicate)
 Find a matching map entity prefab.
 
static MapEntityPrefab FindByName (string name)
 
static MapEntityPrefab FindByIdentifier (Identifier identifier)
 
- Static Public Member Functions inherited from Barotrauma.Prefab
static void DisallowCallFromConstructor ()
 

Static Public Attributes

static readonly PrefabCollection< ItemPrefabPrefabs = new PrefabCollection<ItemPrefab>()
 
const float DefaultInteractDistance = 120.0f
 
- Static Public Attributes inherited from Barotrauma.Prefab
static readonly ImmutableHashSet< Type > Types
 

Protected Member Functions

override Identifier DetermineIdentifier (XElement element)
 
override void CreateInstance (Rectangle rect)
 
- Protected Member Functions inherited from Barotrauma.MapEntityPrefab
 MapEntityPrefab (Identifier identifier)
 
void CreateInstance (Rectangle rect)
 
void LoadDescription (ContentXElement element)
 
- Protected Member Functions inherited from Barotrauma.PrefabWithUintIdentifier
 PrefabWithUintIdentifier (ContentFile file, Identifier identifier)
 
 PrefabWithUintIdentifier (ContentFile file, ContentXElement element)
 
- Protected Member Functions inherited from Barotrauma.Prefab

Properties

Vector2 Size [get]
 
PriceInfo DefaultPrice [get]
 
bool CanBeBought [get]
 
bool CanBeSold [get]
 Any item with a Price element in the definition can be sold everywhere.
 
ImmutableArray< Rectangle > Triggers [get]
 Defines areas where the item can be interacted with. If RequireBodyInsideTrigger is set to true, the character has to be within the trigger to interact. If it's set to false, having the cursor within the trigger is enough.
 
bool IsOverride [get]
 Is this prefab overriding a prefab in another content package.
 
ContentXElement ConfigElement [get]
 
ImmutableArray< DeconstructItemDeconstructItems [get]
 
ImmutableDictionary< uint, FabricationRecipeFabricationRecipes [get]
 
float DeconstructTime [get]
 
bool AllowDeconstruct [get]
 
ImmutableArray< PreferredContainerPreferredContainers [get]
 
ImmutableArray< SkillRequirementHintSkillRequirementHints [get]
 
SwappableItem SwappableItem [get]
 
ImmutableDictionary< Identifier, FixedQuantityResourceInfoLevelQuantity [get]
 
override bool CanSpriteFlipX [get]
 
override bool CanSpriteFlipY [get]
 
bool? AllowAsExtraCargo [get]
 Can the item be chosen as extra cargo in multiplayer. If not set, the item is available if it can be bought from outposts in the campaign.
 
bool RandomDeconstructionOutput [get]
 
int RandomDeconstructionOutputAmount [get]
 
override Sprite Sprite [get]
 
override string OriginalName [get]
 
override LocalizedString Name [get]
 
override ImmutableHashSet< IdentifierTags [get]
 
override ImmutableHashSet< IdentifierAllowedLinks [get]
 
override MapEntityCategory Category [get]
 
override ImmutableHashSet< string > Aliases [get]
 
float InteractDistance [get]
 
float InteractPriority [get]
 
bool InteractThroughWalls [get]
 
bool HideConditionBar [get, set]
 
bool HideConditionInTooltip [get, set]
 
bool RequireBodyInsideTrigger [get]
 
bool RequireCursorInsideTrigger [get]
 
bool RequireCampaignInteract [get]
 
bool FocusOnSelected [get]
 
float OffsetOnSelected [get]
 
bool GrabWhenSelected [get, set]
 
float Health [get]
 
bool AllowSellingWhenBroken [get]
 
bool AllowStealingAlways [get]
 
bool Indestructible [get]
 
bool DamagedByExplosions [get]
 
float ExplosionDamageMultiplier [get]
 
float ItemDamageMultiplier [get]
 
bool DamagedByProjectiles [get]
 
bool DamagedByMeleeWeapons [get]
 
bool DamagedByRepairTools [get]
 
bool DamagedByMonsters [get]
 
float ImpactTolerance [get, set]
 
float OnDamagedThreshold [get, set]
 
float SonarSize [get]
 
bool UseInHealthInterface [get]
 
bool DisableItemUsageWhenSelected [get]
 
string CargoContainerIdentifier [get]
 
bool UseContainedSpriteColor [get]
 
bool UseContainedInventoryIconColor [get]
 
float AddedRepairSpeedMultiplier [get]
 
float AddedPickingSpeedMultiplier [get]
 
bool CannotRepairFail [get]
 
string EquipConfirmationText [get, set]
 
bool AllowRotatingInEditor [get, set]
 
bool ShowContentsInTooltip [get]
 
bool CanFlipX [get]
 
bool CanFlipY [get]
 
float MinScale [get]
 
float MaxScale [get]
 
bool IsDangerous [get]
 
int MaxStackSize [get]
 
int MaxStackSizeCharacterInventory [get]
 
int MaxStackSizeHoldableOrWearableInventory [get]
 
bool AllowDroppingOnSwap [get]
 
ImmutableHashSet< IdentifierAllowDroppingOnSwapWith [get]
 
bool DontTransferBetweenSubs [get]
 
bool ShowHealthBar [get]
 
float BotPriority [get]
 
bool ShowNameInHealthBar [get]
 
bool IsAITurretTarget [get]
 
float AITurretPriority [get]
 
float AISlowTurretPriority [get]
 
float AITurretTargetingMaxDistance [get]
 
bool AllowStealingContainedItems [get]
 
Color SignalComponentColor [get]
 
bool DisableCommandMenuWhenSelected [get, set]
 
Identifier VariantOf [get]
 
ItemPrefab ParentPrefab [get, set]
 
- Properties inherited from Barotrauma.MapEntityPrefab
static IEnumerable< MapEntityPrefabList [get]
 
static MapEntityPrefab Selected [get, set]
 
Sprite Sprite [get]
 
virtual bool CanSpriteFlipX = false [get]
 
virtual bool CanSpriteFlipY = false [get]
 
string OriginalName [get]
 
LocalizedString Name [get]
 
ImmutableHashSet< IdentifierTags [get]
 
ImmutableHashSet< IdentifierAllowedLinks [get]
 Links defined to identifiers.
 
MapEntityCategory Category [get]
 
ImmutableHashSet< string > Aliases [get]
 
bool ResizeHorizontal [get, protected set]
 
bool ResizeVertical [get, protected set]
 
LocalizedString Description [get, protected set]
 
string AllowedUpgrades [get, protected set]
 
bool HideInMenus [get, protected set]
 
bool HideInEditors [get, protected set]
 
string Subcategory [get, protected set]
 
bool Linkable [get, protected set]
 
Color SpriteColor [get, protected set]
 
float Scale [get, protected set]
 
- Properties inherited from Barotrauma.PrefabWithUintIdentifier
UInt32 UintIdentifier [get, set]
 
- Properties inherited from Barotrauma.Prefab
ContentPackageContentPackage [get]
 
ContentPath FilePath [get]
 
- Properties inherited from Barotrauma.IImplementsVariants< ItemPrefab >
Identifier VariantOf [get]
 
T? ParentPrefab [get, set]
 

Additional Inherited Members

- Public Attributes inherited from Barotrauma.Prefab
readonly Identifier Identifier
 
readonly ContentFile ContentFile
 
- Static Protected Attributes inherited from Barotrauma.MapEntityPrefab
static Vector2 placePosition
 

Constructor & Destructor Documentation

◆ ItemPrefab()

Barotrauma.ItemPrefab.ItemPrefab ( ContentXElement element,
ItemFile file )

Member Function Documentation

◆ CanBeBoughtFrom() [1/2]

bool Barotrauma.ItemPrefab.CanBeBoughtFrom ( Location location)

◆ CanBeBoughtFrom() [2/2]

bool Barotrauma.ItemPrefab.CanBeBoughtFrom ( Location.StoreInfo store,
out PriceInfo priceInfo )

◆ CreateInstance()

override void Barotrauma.ItemPrefab.CreateInstance ( Rectangle rect)
protected

◆ DetermineIdentifier()

override Identifier Barotrauma.ItemPrefab.DetermineIdentifier ( XElement element)
protectedvirtual

Reimplemented from Barotrauma.Prefab.

◆ Dispose()

override void Barotrauma.ItemPrefab.Dispose ( )

◆ Find()

static ItemPrefab Barotrauma.ItemPrefab.Find ( string name,
Identifier identifier )
static

◆ GenerateLegacyIdentifier()

static Identifier Barotrauma.ItemPrefab.GenerateLegacyIdentifier ( string name)
static

◆ GetBuyPricesUnder()

ImmutableDictionary< Identifier, PriceInfo > Barotrauma.ItemPrefab.GetBuyPricesUnder ( int maxCost = 0)

◆ GetCommonnessInfo()

CommonnessInfo? Barotrauma.ItemPrefab.GetCommonnessInfo ( Level level)

◆ GetItemPrefab()

static ItemPrefab Barotrauma.ItemPrefab.GetItemPrefab ( string itemNameOrId)
static

◆ GetMaxStackSize()

int Barotrauma.ItemPrefab.GetMaxStackSize ( Inventory inventory)

◆ GetMinPrice()

int? Barotrauma.ItemPrefab.GetMinPrice ( )

◆ GetParentModPackageOrThisPackage()

ContentPackage Barotrauma.ItemPrefab.GetParentModPackageOrThisPackage ( )

If the base prefab this one is a variant of is defined in a non-vanilla package, returns that non-vanilla package. Otherwise returns the package of this prefab. Can be useful for logging errors that may have been caused by a mod overriding the base item.

◆ GetPriceInfo()

PriceInfo Barotrauma.ItemPrefab.GetPriceInfo ( Location.StoreInfo store)

◆ GetSellPricesOver()

ImmutableDictionary< Identifier, PriceInfo > Barotrauma.ItemPrefab.GetSellPricesOver ( int minCost = 0,
bool sellingImportant = true )

◆ GetTreatmentSuitability()

float Barotrauma.ItemPrefab.GetTreatmentSuitability ( Identifier treatmentIdentifier)

◆ InheritFrom()

void Barotrauma.ItemPrefab.InheritFrom ( ItemPrefab parent)

◆ IsContainerPreferred() [1/4]

static bool Barotrauma.ItemPrefab.IsContainerPreferred ( IEnumerable< Identifier > preferences,
IEnumerable< Identifier > ids )
static

◆ IsContainerPreferred() [2/4]

static bool Barotrauma.ItemPrefab.IsContainerPreferred ( IEnumerable< Identifier > preferences,
ItemContainer c )
static

◆ IsContainerPreferred() [3/4]

bool Barotrauma.ItemPrefab.IsContainerPreferred ( Item item,
Identifier[] identifiersOrTags,
out bool isPreferencesDefined,
out bool isSecondary )

◆ IsContainerPreferred() [4/4]

bool Barotrauma.ItemPrefab.IsContainerPreferred ( Item item,
ItemContainer targetContainer,
out bool isPreferencesDefined,
out bool isSecondary,
bool requireConditionRequirement = false,
bool checkTransferConditions = false )

◆ ToString()

override string Barotrauma.ItemPrefab.ToString ( )

Member Data Documentation

◆ DefaultInteractDistance

const float Barotrauma.ItemPrefab.DefaultInteractDistance = 120.0f
static

◆ Prefabs

readonly PrefabCollection<ItemPrefab> Barotrauma.ItemPrefab.Prefabs = new PrefabCollection<ItemPrefab>()
static

Property Documentation

◆ AddedPickingSpeedMultiplier

float Barotrauma.ItemPrefab.AddedPickingSpeedMultiplier
get

◆ AddedRepairSpeedMultiplier

float Barotrauma.ItemPrefab.AddedRepairSpeedMultiplier
get

◆ AISlowTurretPriority

float Barotrauma.ItemPrefab.AISlowTurretPriority
get

◆ AITurretPriority

float Barotrauma.ItemPrefab.AITurretPriority
get

◆ AITurretTargetingMaxDistance

float Barotrauma.ItemPrefab.AITurretTargetingMaxDistance
get

◆ Aliases

override ImmutableHashSet<string> Barotrauma.ItemPrefab.Aliases
get

◆ AllowAsExtraCargo

bool? Barotrauma.ItemPrefab.AllowAsExtraCargo
get

Can the item be chosen as extra cargo in multiplayer. If not set, the item is available if it can be bought from outposts in the campaign.

◆ AllowDeconstruct

bool Barotrauma.ItemPrefab.AllowDeconstruct
get

◆ AllowDroppingOnSwap

bool Barotrauma.ItemPrefab.AllowDroppingOnSwap
get

◆ AllowDroppingOnSwapWith

ImmutableHashSet<Identifier> Barotrauma.ItemPrefab.AllowDroppingOnSwapWith
get

◆ AllowedLinks

override ImmutableHashSet<Identifier> Barotrauma.ItemPrefab.AllowedLinks
get

◆ AllowRotatingInEditor

bool Barotrauma.ItemPrefab.AllowRotatingInEditor
getset

◆ AllowSellingWhenBroken

bool Barotrauma.ItemPrefab.AllowSellingWhenBroken
get

◆ AllowStealingAlways

bool Barotrauma.ItemPrefab.AllowStealingAlways
get

◆ AllowStealingContainedItems

bool Barotrauma.ItemPrefab.AllowStealingContainedItems
get

◆ BotPriority

float Barotrauma.ItemPrefab.BotPriority
get

◆ CanBeBought

bool Barotrauma.ItemPrefab.CanBeBought
get

◆ CanBeSold

bool Barotrauma.ItemPrefab.CanBeSold
get

Any item with a Price element in the definition can be sold everywhere.

◆ CanFlipX

bool Barotrauma.ItemPrefab.CanFlipX
get

◆ CanFlipY

bool Barotrauma.ItemPrefab.CanFlipY
get

◆ CannotRepairFail

bool Barotrauma.ItemPrefab.CannotRepairFail
get

◆ CanSpriteFlipX

override bool Barotrauma.ItemPrefab.CanSpriteFlipX
get

◆ CanSpriteFlipY

override bool Barotrauma.ItemPrefab.CanSpriteFlipY
get

◆ CargoContainerIdentifier

string Barotrauma.ItemPrefab.CargoContainerIdentifier
get

◆ Category

override MapEntityCategory Barotrauma.ItemPrefab.Category
get

◆ ConfigElement

ContentXElement Barotrauma.ItemPrefab.ConfigElement
get

◆ DamagedByExplosions

bool Barotrauma.ItemPrefab.DamagedByExplosions
get

◆ DamagedByMeleeWeapons

bool Barotrauma.ItemPrefab.DamagedByMeleeWeapons
get

◆ DamagedByMonsters

bool Barotrauma.ItemPrefab.DamagedByMonsters
get

◆ DamagedByProjectiles

bool Barotrauma.ItemPrefab.DamagedByProjectiles
get

◆ DamagedByRepairTools

bool Barotrauma.ItemPrefab.DamagedByRepairTools
get

◆ DeconstructItems

ImmutableArray<DeconstructItem> Barotrauma.ItemPrefab.DeconstructItems
get

◆ DeconstructTime

float Barotrauma.ItemPrefab.DeconstructTime
get

◆ DefaultPrice

PriceInfo Barotrauma.ItemPrefab.DefaultPrice
get

◆ DisableCommandMenuWhenSelected

bool Barotrauma.ItemPrefab.DisableCommandMenuWhenSelected
getset

◆ DisableItemUsageWhenSelected

bool Barotrauma.ItemPrefab.DisableItemUsageWhenSelected
get

◆ DontTransferBetweenSubs

bool Barotrauma.ItemPrefab.DontTransferBetweenSubs
get

◆ EquipConfirmationText

string Barotrauma.ItemPrefab.EquipConfirmationText
getset

◆ ExplosionDamageMultiplier

float Barotrauma.ItemPrefab.ExplosionDamageMultiplier
get

◆ FabricationRecipes

ImmutableDictionary<uint, FabricationRecipe> Barotrauma.ItemPrefab.FabricationRecipes
get

◆ FocusOnSelected

bool Barotrauma.ItemPrefab.FocusOnSelected
get

◆ GrabWhenSelected

bool Barotrauma.ItemPrefab.GrabWhenSelected
getset

◆ Health

float Barotrauma.ItemPrefab.Health
get

◆ HideConditionBar

bool Barotrauma.ItemPrefab.HideConditionBar
getset

◆ HideConditionInTooltip

bool Barotrauma.ItemPrefab.HideConditionInTooltip
getset

◆ ImpactTolerance

float Barotrauma.ItemPrefab.ImpactTolerance
getset

◆ Indestructible

bool Barotrauma.ItemPrefab.Indestructible
get

◆ InteractDistance

float Barotrauma.ItemPrefab.InteractDistance
get

◆ InteractPriority

float Barotrauma.ItemPrefab.InteractPriority
get

◆ InteractThroughWalls

bool Barotrauma.ItemPrefab.InteractThroughWalls
get

◆ IsAITurretTarget

bool Barotrauma.ItemPrefab.IsAITurretTarget
get

◆ IsDangerous

bool Barotrauma.ItemPrefab.IsDangerous
get

◆ IsOverride

bool Barotrauma.ItemPrefab.IsOverride
get

Is this prefab overriding a prefab in another content package.

◆ ItemDamageMultiplier

float Barotrauma.ItemPrefab.ItemDamageMultiplier
get

◆ LevelQuantity

ImmutableDictionary<Identifier, FixedQuantityResourceInfo> Barotrauma.ItemPrefab.LevelQuantity
get

◆ MaxScale

float Barotrauma.ItemPrefab.MaxScale
get

◆ MaxStackSize

int Barotrauma.ItemPrefab.MaxStackSize
get

◆ MaxStackSizeCharacterInventory

int Barotrauma.ItemPrefab.MaxStackSizeCharacterInventory
get

◆ MaxStackSizeHoldableOrWearableInventory

int Barotrauma.ItemPrefab.MaxStackSizeHoldableOrWearableInventory
get

◆ MinScale

float Barotrauma.ItemPrefab.MinScale
get

◆ Name

override LocalizedString Barotrauma.ItemPrefab.Name
get

◆ OffsetOnSelected

float Barotrauma.ItemPrefab.OffsetOnSelected
get

◆ OnDamagedThreshold

float Barotrauma.ItemPrefab.OnDamagedThreshold
getset

◆ OriginalName

override string Barotrauma.ItemPrefab.OriginalName
get

◆ ParentPrefab

ItemPrefab Barotrauma.ItemPrefab.ParentPrefab
getset

◆ PreferredContainers

ImmutableArray<PreferredContainer> Barotrauma.ItemPrefab.PreferredContainers
get

◆ RandomDeconstructionOutput

bool Barotrauma.ItemPrefab.RandomDeconstructionOutput
get

◆ RandomDeconstructionOutputAmount

int Barotrauma.ItemPrefab.RandomDeconstructionOutputAmount
get

◆ RequireBodyInsideTrigger

bool Barotrauma.ItemPrefab.RequireBodyInsideTrigger
get

◆ RequireCampaignInteract

bool Barotrauma.ItemPrefab.RequireCampaignInteract
get

◆ RequireCursorInsideTrigger

bool Barotrauma.ItemPrefab.RequireCursorInsideTrigger
get

◆ ShowContentsInTooltip

bool Barotrauma.ItemPrefab.ShowContentsInTooltip
get

◆ ShowHealthBar

bool Barotrauma.ItemPrefab.ShowHealthBar
get

◆ ShowNameInHealthBar

bool Barotrauma.ItemPrefab.ShowNameInHealthBar
get

◆ SignalComponentColor

Color Barotrauma.ItemPrefab.SignalComponentColor
get

◆ Size

Vector2 Barotrauma.ItemPrefab.Size
get

◆ SkillRequirementHints

ImmutableArray<SkillRequirementHint> Barotrauma.ItemPrefab.SkillRequirementHints
get

◆ SonarSize

float Barotrauma.ItemPrefab.SonarSize
get

◆ Sprite

override Sprite Barotrauma.ItemPrefab.Sprite
get

◆ SwappableItem

SwappableItem Barotrauma.ItemPrefab.SwappableItem
get

◆ Tags

override ImmutableHashSet<Identifier> Barotrauma.ItemPrefab.Tags
get

◆ Triggers

ImmutableArray<Rectangle> Barotrauma.ItemPrefab.Triggers
get

Defines areas where the item can be interacted with. If RequireBodyInsideTrigger is set to true, the character has to be within the trigger to interact. If it's set to false, having the cursor within the trigger is enough.

◆ UseContainedInventoryIconColor

bool Barotrauma.ItemPrefab.UseContainedInventoryIconColor
get

◆ UseContainedSpriteColor

bool Barotrauma.ItemPrefab.UseContainedSpriteColor
get

◆ UseInHealthInterface

bool Barotrauma.ItemPrefab.UseInHealthInterface
get

◆ VariantOf

Identifier Barotrauma.ItemPrefab.VariantOf
get

The documentation for this class was generated from the following files: