◆ FabricationRecipe()
Barotrauma.FabricationRecipe.FabricationRecipe |
( |
ContentXElement | element, |
|
|
Identifier | itemPrefab ) |
◆ Amount
readonly int Barotrauma.FabricationRecipe.Amount |
◆ FabricationLimitMax
readonly int Barotrauma.FabricationRecipe.FabricationLimitMax |
◆ FabricationLimitMin
readonly int Barotrauma.FabricationRecipe.FabricationLimitMin |
How many of this item the fabricator can create (< 0 = unlimited)
◆ HideForNonTraitors
readonly bool Barotrauma.FabricationRecipe.HideForNonTraitors |
◆ OutCondition
readonly float Barotrauma.FabricationRecipe.OutCondition |
◆ Quality
readonly? int Barotrauma.FabricationRecipe.Quality |
◆ RecipeHash
readonly uint Barotrauma.FabricationRecipe.RecipeHash |
◆ RequiredItems
readonly ImmutableArray<RequiredItem> Barotrauma.FabricationRecipe.RequiredItems |
◆ RequiredMoney
readonly int Barotrauma.FabricationRecipe.RequiredMoney |
◆ RequiredSkills
readonly ImmutableArray<Skill> Barotrauma.FabricationRecipe.RequiredSkills |
◆ RequiredTime
readonly float Barotrauma.FabricationRecipe.RequiredTime |
◆ RequiresRecipe
readonly bool Barotrauma.FabricationRecipe.RequiresRecipe |
◆ SuitableFabricatorIdentifiers
readonly ImmutableArray<Identifier> Barotrauma.FabricationRecipe.SuitableFabricatorIdentifiers |
◆ TargetItemPrefabIdentifier
readonly Identifier Barotrauma.FabricationRecipe.TargetItemPrefabIdentifier |
◆ DisplayName
◆ TargetItem
ItemPrefab Barotrauma.FabricationRecipe.TargetItem |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs