◆ GrowToTargetState()
◆ Enter()
override void Barotrauma.MapCreatures.Behavior.GrowToTargetState.Enter |
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◆ GetState()
override ExitState Barotrauma.MapCreatures.Behavior.GrowToTargetState.GetState |
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◆ Grow()
override void Barotrauma.MapCreatures.Behavior.GrowToTargetState.Grow |
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◆ Target
readonly Item Barotrauma.MapCreatures.Behavior.GrowToTargetState.Target |
◆ TargetBranches
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Creatures/State/GrowToTargetState.cs