◆ NetLobbyScreen()
Barotrauma.NetLobbyScreen.NetLobbyScreen |
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◆ AddSub()
◆ GetSubList()
IReadOnlyList< SubmarineInfo > Barotrauma.NetLobbyScreen.GetSubList |
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◆ RandomizeSettings()
void Barotrauma.NetLobbyScreen.RandomizeSettings |
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◆ Select()
override void Barotrauma.NetLobbyScreen.Select |
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virtual |
◆ SetBotCount()
void Barotrauma.NetLobbyScreen.SetBotCount |
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int | botCount | ) |
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◆ SetBotSpawnMode()
void Barotrauma.NetLobbyScreen.SetBotSpawnMode |
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BotSpawnMode | botSpawnMode | ) |
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◆ SetLevelDifficulty()
void Barotrauma.NetLobbyScreen.SetLevelDifficulty |
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float | difficulty | ) |
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◆ SetTraitorDangerLevel()
void Barotrauma.NetLobbyScreen.SetTraitorDangerLevel |
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int | dangerLevel | ) |
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◆ SetTraitorProbability()
void Barotrauma.NetLobbyScreen.SetTraitorProbability |
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float | probability | ) |
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◆ ToggleCampaignMode()
void Barotrauma.NetLobbyScreen.ToggleCampaignMode |
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bool | enabled | ) |
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◆ RadiationEnabled
bool Barotrauma.NetLobbyScreen.RadiationEnabled = true |
◆ GameModes
◆ LastUpdateID
UInt16 Barotrauma.NetLobbyScreen.LastUpdateID |
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getset |
◆ LevelSeed
string Barotrauma.NetLobbyScreen.LevelSeed |
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getset |
◆ MissionType
◆ MissionTypeName
string Barotrauma.NetLobbyScreen.MissionTypeName |
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getset |
◆ SelectedMode
◆ SelectedModeIdentifier
Identifier Barotrauma.NetLobbyScreen.SelectedModeIdentifier |
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getset |
◆ SelectedModeIndex
int Barotrauma.NetLobbyScreen.SelectedModeIndex |
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getset |
◆ SelectedShuttle
◆ SelectedSub
The documentation for this class was generated from the following files:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Screens/NetLobbyScreen.cs
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Screens/NetLobbyScreen.cs