◆ FileTransferOut()
◆ Acknowledged
| bool Barotrauma.Networking.FileSender.FileTransferOut.Acknowledged |
◆ ID
| int Barotrauma.Networking.FileSender.FileTransferOut.ID |
◆ KnownReceivedOffset
| int Barotrauma.Networking.FileSender.FileTransferOut.KnownReceivedOffset |
◆ MaxPacketsPerUpdate
| int Barotrauma.Networking.FileSender.FileTransferOut.MaxPacketsPerUpdate = 10 |
|
static |
◆ Status
◆ Connection
◆ Data
| byte [] Barotrauma.Networking.FileSender.FileTransferOut.Data |
|
get |
◆ FileName
| string Barotrauma.Networking.FileSender.FileTransferOut.FileName |
|
get |
◆ FilePath
| string Barotrauma.Networking.FileSender.FileTransferOut.FilePath |
|
get |
◆ FileType
◆ PacketsPerUpdate
| float Barotrauma.Networking.FileSender.FileTransferOut.PacketsPerUpdate = 1.0f |
|
getset |
◆ Progress
| float Barotrauma.Networking.FileSender.FileTransferOut.Progress |
|
get |
◆ SentOffset
| int Barotrauma.Networking.FileSender.FileTransferOut.SentOffset |
|
getset |
◆ StartingTime
| DateTime Barotrauma.Networking.FileSender.FileTransferOut.StartingTime |
|
get |
◆ WaitTimer
| float Barotrauma.Networking.FileSender.FileTransferOut.WaitTimer |
|
getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Networking/FileTransfer/FileSender.cs