◆ PendingClient()
| Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.PendingClient |
( |
TConnection | conn | ) |
|
◆ Heartbeat()
| void Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.Heartbeat |
( |
| ) |
|
◆ AuthSessionStarted
| bool Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.AuthSessionStarted |
◆ Connection
| readonly TConnection Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.Connection |
◆ InitializationStep
| ConnectionInitialization Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.InitializationStep |
◆ Name
| string? Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.Name |
◆ OwnerKey
| Option<int> Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.OwnerKey |
◆ PasswordSalt
| Int32? Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.PasswordSalt |
◆ Retries
| int Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.Retries |
◆ TimeOut
| double Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.TimeOut |
◆ UpdateTime
| double Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.UpdateTime |
◆ AccountInfo
| AccountInfo Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.AccountInfo |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Networking/Primitives/Peers/Server/ServerPeer.cs