◆ PendingClient()
Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.PendingClient |
( |
TConnection | conn | ) |
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◆ Heartbeat()
void Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.Heartbeat |
( |
| ) |
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◆ AuthSessionStarted
bool Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.AuthSessionStarted |
◆ Connection
readonly TConnection Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.Connection |
◆ InitializationStep
ConnectionInitialization Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.InitializationStep |
◆ Name
string? Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.Name |
◆ OwnerKey
Option<int> Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.OwnerKey |
◆ PasswordSalt
Int32? Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.PasswordSalt |
◆ Retries
int Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.Retries |
◆ TimeOut
double Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.TimeOut |
◆ UpdateTime
double Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.UpdateTime |
◆ AccountInfo
AccountInfo Barotrauma.Networking.ServerPeer< TConnection >.PendingClient.AccountInfo |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Networking/Primitives/Peers/Server/ServerPeer.cs