◆ VoipQueue()
| Barotrauma.Networking.VoipQueue.VoipQueue |
( |
byte | id, |
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bool | canSend, |
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bool | canReceive ) |
◆ Dispose()
| virtual void Barotrauma.Networking.VoipQueue.Dispose |
( |
| ) |
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virtual |
◆ EnqueueBuffer()
| void Barotrauma.Networking.VoipQueue.EnqueueBuffer |
( |
int | length | ) |
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◆ Read()
| virtual bool Barotrauma.Networking.VoipQueue.Read |
( |
IReadMessage | msg, |
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bool | discardData = false ) |
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virtual |
◆ RetrieveBuffer()
| void Barotrauma.Networking.VoipQueue.RetrieveBuffer |
( |
int | id, |
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out int | outSize, |
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out byte[] | outBuf ) |
◆ Write()
| virtual void Barotrauma.Networking.VoipQueue.Write |
( |
IWriteMessage | msg | ) |
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virtual |
◆ BUFFER_COUNT
| const int Barotrauma.Networking.VoipQueue.BUFFER_COUNT = 8 |
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static |
◆ bufferLengths
| int [] Barotrauma.Networking.VoipQueue.bufferLengths |
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protected |
◆ buffers
| byte [][] Barotrauma.Networking.VoipQueue.buffers |
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protected |
◆ firstRead
| bool Barotrauma.Networking.VoipQueue.firstRead |
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protected |
◆ newestBufferInd
| int Barotrauma.Networking.VoipQueue.newestBufferInd |
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protected |
◆ BufferToQueue
| byte [] Barotrauma.Networking.VoipQueue.BufferToQueue |
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getprotected set |
◆ CanReceive
| bool Barotrauma.Networking.VoipQueue.CanReceive |
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getprotected set |
◆ CanSend
| bool Barotrauma.Networking.VoipQueue.CanSend |
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getprotected set |
◆ EnqueuedTotalLength
| int Barotrauma.Networking.VoipQueue.EnqueuedTotalLength |
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get |
◆ ForceLocal
| bool Barotrauma.Networking.VoipQueue.ForceLocal |
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getset |
◆ LastReadTime
| DateTime Barotrauma.Networking.VoipQueue.LastReadTime |
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get |
◆ LatestBufferID
| UInt16 Barotrauma.Networking.VoipQueue.LatestBufferID |
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getprotected set |
◆ QueueID
| virtual byte Barotrauma.Networking.VoipQueue.QueueID |
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getprotected set |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/Voip/VoipQueue.cs