◆ VoipServer()
Barotrauma.Networking.VoipServer.VoipServer |
( |
ServerPeer | server | ) |
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◆ Read()
static void Barotrauma.Networking.VoipServer.Read |
( |
IReadMessage | inc, |
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Client | connectedClient ) |
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static |
◆ RegisterQueue()
void Barotrauma.Networking.VoipServer.RegisterQueue |
( |
VoipQueue | queue | ) |
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◆ SendToClients()
void Barotrauma.Networking.VoipServer.SendToClients |
( |
List< Client > | clients | ) |
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◆ UnregisterQueue()
void Barotrauma.Networking.VoipServer.UnregisterQueue |
( |
VoipQueue | queue | ) |
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The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Networking/Voip/VoipServer.cs