◆ PathNode()
Barotrauma.PathNode.PathNode |
( |
WayPoint | wayPoint | ) |
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◆ GenerateNodes()
static List< PathNode > Barotrauma.PathNode.GenerateNodes |
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List< WayPoint > | wayPoints, |
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bool | removeOrphans ) |
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static |
◆ IsBlocked()
bool Barotrauma.PathNode.IsBlocked |
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| ) |
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◆ ResetBlocked()
void Barotrauma.PathNode.ResetBlocked |
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| ) |
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◆ ToString()
override string Barotrauma.PathNode.ToString |
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◆ connections
◆ distances
List<float> Barotrauma.PathNode.distances |
float Barotrauma.PathNode.F |
float Barotrauma.PathNode.G |
float Barotrauma.PathNode.H |
◆ Parent
◆ Position
readonly Vector2 Barotrauma.PathNode.Position |
◆ state
int Barotrauma.PathNode.state |
◆ TempDistance
float Barotrauma.PathNode.TempDistance |
◆ TempPosition
Vector2 Barotrauma.PathNode.TempPosition |
◆ Waypoint
readonly WayPoint Barotrauma.PathNode.Waypoint |
◆ WayPointID
readonly int Barotrauma.PathNode.WayPointID |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/PathFinder.cs