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Barotrauma.WayPoint Class Reference
Inheritance diagram for Barotrauma.WayPoint:
Barotrauma.MapEntity Barotrauma.Entity Barotrauma.ISpatialEntity Barotrauma.ISpatialEntity

Public Types

enum  Type { WayPoint , SpawnPoint }
 

Public Member Functions

void OnGapStateChanged (bool open, Gap gap)
 Only called by a Gap when the state changes. So in practice used like an event callback, although technically just a method (It would be cleaner to use an actual event in Gap.cs, but event registering and unregistering might cause an extra hassle)
 
 WayPoint (Vector2 position, SpawnType spawnType, Submarine submarine, Gap gap=null)
 
 WayPoint (MapEntityPrefab prefab, Rectangle rectangle)
 
 WayPoint (Rectangle newRect, Submarine submarine)
 
 WayPoint (Type type, Rectangle newRect, Submarine submarine, ushort id=Entity.NullEntityID)
 
override MapEntity Clone ()
 
void ConnectTo (WayPoint wayPoint2)
 
void FindHull ()
 
override void OnMapLoaded ()
 
void InitializeLinks ()
 
override XElement Save (XElement parentElement)
 
override void ShallowRemove ()
 Remove the entity from the entity list without removing links to other entities.
 
override void Remove ()
 
- Public Member Functions inherited from Barotrauma.MapEntity
void AddLinked (MapEntity entity)
 
 MapEntity (MapEntityPrefab prefab, Submarine submarine, ushort id)
 
void ResolveLinks (IdRemap childRemap)
 
virtual void Move (Vector2 amount, bool ignoreContacts=true)
 
virtual bool IsMouseOn (Vector2 position)
 
bool HasUpgrade (Identifier identifier)
 
Upgrade GetUpgrade (Identifier identifier)
 
List< Upgrade > GetUpgrades ()
 
void SetUpgrade (Upgrade upgrade, bool createNetworkEvent=false)
 
virtual bool AddUpgrade (Upgrade upgrade, bool createNetworkEvent=false)
 Adds a new upgrade to the item.
 
MapEntity Clone ()
 
virtual void Update (float deltaTime, Camera cam)
 
virtual void FlipX (bool relativeToSub)
 Flip the entity horizontally.
 
virtual void FlipY (bool relativeToSub)
 Flip the entity vertically.
 
virtual Quad2D GetTransformedQuad ()
 
void RemoveLinked (MapEntity e)
 
HashSet< T > GetLinkedEntities< T > (HashSet< T > list=null, int? maxDepth=null, Func< T, bool > filter=null)
 Gets all linked entities of specific type.
 
- Public Member Functions inherited from Barotrauma.Entity
 Entity (Submarine submarine, ushort id)
 
void FreeID ()
 Removes the entity from the entity dictionary and frees up the ID it was using.
 

Static Public Member Functions

static bool GenerateSubWaypoints (Submarine submarine)
 
static WayPoint GetRandom (SpawnType spawnType=SpawnType.Human, JobPrefab assignedJob=null, Submarine sub=null, bool useSyncedRand=false, string spawnPointTag=null, bool ignoreSubmarine=false)
 
static WayPoint[] SelectCrewSpawnPoints (List< CharacterInfo > crew, Submarine submarine)
 
static WayPoint Load (ContentXElement element, Submarine submarine, IdRemap idRemap)
 
- Static Public Member Functions inherited from Barotrauma.MapEntity
static void ClearHighlightedEntities ()
 
static List< MapEntityClone (List< MapEntity > entitiesToClone)
 
static void UpdateAll (float deltaTime, Camera cam)
 Call Update() on every object in Entity.list.
 
static List< MapEntityLoadAll (Submarine submarine, XElement parentElement, string filePath, int idOffset)
 
static void MapLoaded (List< MapEntity > entities, bool updateHulls)
 
static void InitializeLoadedLinks (IEnumerable< MapEntity > entities)
 
- Static Public Member Functions inherited from Barotrauma.Entity
static IReadOnlyCollection< EntityGetEntities ()
 
static int FindFreeIdBlock (int minBlockSize)
 Finds a contiguous block of free IDs of at least the given size.
 
static Entity FindEntityByID (ushort ID)
 Find an entity based on the ID.
 
static void RemoveAll ()
 
static void DumpIds (int count, string filename)
 

Public Attributes

Ladder Ladders
 
Structure Stairs
 
bool IsObstructed
 
Level.Tunnel Tunnel
 
RuinGeneration.Ruin Ruin
 
- Public Attributes inherited from Barotrauma.MapEntity
readonly MapEntityPrefab Prefab
 
List< ushort > unresolvedLinkedToID
 
readonly HashSet< Identifier > DisallowedUpgradeSet = new HashSet<Identifier>()
 
readonly List< MapEntitylinkedTo = new List<MapEntity>()
 
bool ShouldBeSaved = true
 
int OriginalModuleIndex = -1
 The index of the outpost module this entity originally spawned in (-1 if not an outpost item)
 
int OriginalContainerIndex = -1
 
- Public Attributes inherited from Barotrauma.Entity
readonly ushort ID
 Unique, but non-persistent identifier. Stays the same if the entities are created in the exactly same order, but doesn't persist e.g. between the rounds.
 
readonly string CreationStackTrace
 
readonly UInt64 CreationIndex
 

Static Public Attributes

static List< WayPointWayPointList = new List<WayPoint>()
 
static bool ShowWayPoints = true
 
static bool ShowSpawnPoints = true
 
const float LadderWaypointInterval = 75.0f
 
- Static Public Attributes inherited from Barotrauma.MapEntity
static readonly List< MapEntityMapEntityList = new List<MapEntity>()
 
static int MapEntityUpdateInterval = 1
 
static int PoweredUpdateInterval = 1
 
- Static Public Attributes inherited from Barotrauma.Entity
const ushort NullEntityID = 0
 
const ushort EntitySpawnerID = ushort.MaxValue
 
const ushort RespawnManagerID = ushort.MaxValue - 1
 
const ushort DummyID = ushort.MaxValue - 2
 
const ushort ReservedIDStart = ushort.MaxValue - 3
 
const ushort MaxEntityCount = ushort.MaxValue - 4
 
static EntitySpawner Spawner
 

Protected Attributes

SpawnType spawnType
 
- Protected Attributes inherited from Barotrauma.MapEntity
List< ushort > linkedToID
 
readonly List< Upgrade > Upgrades = new List<Upgrade>()
 List of upgrades this item has.
 
bool flippedX
 
bool flippedY
 
Rectangle rect
 
- Protected Attributes inherited from Barotrauma.Entity
AITarget aiTarget
 

Properties

bool IsInWater [get]
 
bool IsTraversable [get]
 
Gap ConnectedGap [get, set]
 
Door ConnectedDoor [get]
 
Hull CurrentHull [get]
 
SpawnType SpawnType [get, set]
 
Point ExitPointSize [get]
 
Rectangle ExitPointWorldRect [get]
 
Action< WayPointOnLinksChanged [get, set]
 
override string Name [get]
 
string IdCardDesc [get]
 
string[] IdCardTags [get]
 
IEnumerable< Identifier > Tags [get]
 
JobPrefab AssignedJob [get]
 
- Properties inherited from Barotrauma.MapEntity
string DisallowedUpgrades [get, set]
 
bool FlippedX [get]
 
bool FlippedY [get]
 
static IEnumerable< MapEntityHighlightedEntities [get]
 
bool ExternalHighlight [get, set]
 
bool IsHighlighted [get, set]
 
virtual Rectangle Rect [get, set]
 
Rectangle WorldRect [get]
 
virtual Sprite Sprite [get]
 
virtual bool DrawBelowWater [get]
 
virtual bool DrawOverWater [get]
 
virtual bool Linkable [get]
 
IEnumerable< Identifier > AllowedLinks [get]
 
bool ResizeHorizontal [get]
 
bool ResizeVertical [get]
 
int RectWidth [get, set]
 
int RectHeight [get, set]
 
bool SpriteDepthOverrideIsSet [get]
 
float SpriteOverrideDepth [get]
 
float SpriteDepth [get, set]
 
virtual float Scale = 1 [get, set]
 
bool HiddenInGame [get, set]
 
bool IsLayerHidden [get, set]
 Is the layer this entity is in currently hidden? If it is, the entity is not updated and should do nothing.
 
bool IsHidden [get]
 Is the entity hidden due to HiddenInGame being enabled or the layer the entity is in being hidden?
 
override Vector2 Position [get]
 
override Vector2 SimPosition [get]
 
float SoundRange [get, set]
 
float SightRange [get, set]
 
bool RemoveIfLinkedOutpostDoorInUse = true [get, protected set]
 
string Layer [get, set]
 
virtual string Name [get]
 
- Properties inherited from Barotrauma.Entity
static int EntityCount [get]
 
bool Removed [get]
 
bool IdFreed [get]
 
virtual Vector2 SimPosition [get]
 
virtual Vector2 Position [get]
 
virtual Vector2 WorldPosition [get]
 
virtual Vector2 DrawPosition [get]
 
Submarine Submarine [get, set]
 
AITarget AiTarget [get]
 
bool InDetectable [get, set]
 Indetectable characters can't be spotted by AIs and aren't visible on the sonar or health scanner.
 
double SpawnTime [get]
 
string ErrorLine [get]
 
- Properties inherited from Barotrauma.ISpatialEntity

Additional Inherited Members

- Protected Member Functions inherited from Barotrauma.MapEntity
void ParseLinks (XElement element, IdRemap idRemap)
 
virtual void CheckIsHighlighted ()
 
void InsertToList ()
 
- Protected Member Functions inherited from Barotrauma.Entity
virtual ushort DetermineID (ushort id, Submarine submarine)
 
- Static Protected Attributes inherited from Barotrauma.MapEntity
static readonly HashSet< MapEntityhighlightedEntities = new HashSet<MapEntity>()
 

Member Enumeration Documentation

◆ Type

Enumerator
WayPoint 
SpawnPoint 

Constructor & Destructor Documentation

◆ WayPoint() [1/4]

Barotrauma.WayPoint.WayPoint ( Vector2 position,
SpawnType spawnType,
Submarine submarine,
Gap gap = null )

◆ WayPoint() [2/4]

Barotrauma.WayPoint.WayPoint ( MapEntityPrefab prefab,
Rectangle rectangle )

◆ WayPoint() [3/4]

Barotrauma.WayPoint.WayPoint ( Rectangle newRect,
Submarine submarine )

◆ WayPoint() [4/4]

Barotrauma.WayPoint.WayPoint ( Type type,
Rectangle newRect,
Submarine submarine,
ushort id = Entity::NullEntityID )

Member Function Documentation

◆ Clone()

override MapEntity Barotrauma.WayPoint.Clone ( )

◆ ConnectTo()

void Barotrauma.WayPoint.ConnectTo ( WayPoint wayPoint2)

◆ FindHull()

void Barotrauma.WayPoint.FindHull ( )

◆ GenerateSubWaypoints()

static bool Barotrauma.WayPoint.GenerateSubWaypoints ( Submarine submarine)
static

◆ GetRandom()

static WayPoint Barotrauma.WayPoint.GetRandom ( SpawnType spawnType = SpawnType::Human,
JobPrefab assignedJob = null,
Submarine sub = null,
bool useSyncedRand = false,
string spawnPointTag = null,
bool ignoreSubmarine = false )
static

◆ InitializeLinks()

void Barotrauma.WayPoint.InitializeLinks ( )

◆ Load()

static WayPoint Barotrauma.WayPoint.Load ( ContentXElement element,
Submarine submarine,
IdRemap idRemap )
static

◆ OnGapStateChanged()

void Barotrauma.WayPoint.OnGapStateChanged ( bool open,
Gap gap )

Only called by a Gap when the state changes. So in practice used like an event callback, although technically just a method (It would be cleaner to use an actual event in Gap.cs, but event registering and unregistering might cause an extra hassle)

◆ OnMapLoaded()

override void Barotrauma.WayPoint.OnMapLoaded ( )
virtual

Reimplemented from Barotrauma.MapEntity.

◆ Remove()

override void Barotrauma.WayPoint.Remove ( )
virtual

Reimplemented from Barotrauma.MapEntity.

◆ Save()

override XElement Barotrauma.WayPoint.Save ( XElement parentElement)
virtual

Reimplemented from Barotrauma.MapEntity.

◆ SelectCrewSpawnPoints()

static WayPoint[] Barotrauma.WayPoint.SelectCrewSpawnPoints ( List< CharacterInfo > crew,
Submarine submarine )
static

◆ ShallowRemove()

override void Barotrauma.WayPoint.ShallowRemove ( )
virtual

Remove the entity from the entity list without removing links to other entities.

Reimplemented from Barotrauma.MapEntity.

Member Data Documentation

◆ IsObstructed

bool Barotrauma.WayPoint.IsObstructed

◆ Ladders

Ladder Barotrauma.WayPoint.Ladders

◆ LadderWaypointInterval

const float Barotrauma.WayPoint.LadderWaypointInterval = 75.0f
static

◆ Ruin

RuinGeneration.Ruin Barotrauma.WayPoint.Ruin

◆ ShowSpawnPoints

bool Barotrauma.WayPoint.ShowSpawnPoints = true
static

◆ ShowWayPoints

bool Barotrauma.WayPoint.ShowWayPoints = true
static

◆ spawnType

SpawnType Barotrauma.WayPoint.spawnType
protected

◆ Stairs

Structure Barotrauma.WayPoint.Stairs

◆ Tunnel

Level.Tunnel Barotrauma.WayPoint.Tunnel

◆ WayPointList

List<WayPoint> Barotrauma.WayPoint.WayPointList = new List<WayPoint>()
static

Property Documentation

◆ AssignedJob

JobPrefab Barotrauma.WayPoint.AssignedJob
get

◆ ConnectedDoor

Door Barotrauma.WayPoint.ConnectedDoor
get

◆ ConnectedGap

Gap Barotrauma.WayPoint.ConnectedGap
getset

◆ CurrentHull

Hull Barotrauma.WayPoint.CurrentHull
get

◆ ExitPointSize

Point Barotrauma.WayPoint.ExitPointSize
get

◆ ExitPointWorldRect

Rectangle Barotrauma.WayPoint.ExitPointWorldRect
get

◆ IdCardDesc

string Barotrauma.WayPoint.IdCardDesc
get

◆ IdCardTags

string [] Barotrauma.WayPoint.IdCardTags
get

◆ IsInWater

bool Barotrauma.WayPoint.IsInWater
get

◆ IsTraversable

bool Barotrauma.WayPoint.IsTraversable
get

◆ Name

override string Barotrauma.WayPoint.Name
get

◆ OnLinksChanged

Action<WayPoint> Barotrauma.WayPoint.OnLinksChanged
getset

◆ SpawnType

SpawnType Barotrauma.WayPoint.SpawnType
getset

◆ Tags

IEnumerable<Identifier> Barotrauma.WayPoint.Tags
get

The documentation for this class was generated from the following file: