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Rectangle | SourceRect [get, set] |
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Vector2 | Origin [get, set] |
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float | Depth [get, set] |
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string | Texture [get, set] |
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bool | IgnoreTint [get, set] |
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Color | Color [get, set] |
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Color | DeadColor [get, set] |
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float | DeadColorTime [get, set] |
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override string | Name [get] |
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virtual string | Name [get, set] |
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Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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ContentXElement | Element [get, set] |
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ContentXElement | OriginalElement [get, protected set] |
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List< SubParam > | SubParams = new List<SubParam>() [get, set] |
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RagdollParams | Ragdoll [get] |
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◆ SpriteParams()
◆ GetTexturePath()
string Barotrauma.RagdollParams.SpriteParams.GetTexturePath |
( |
| ) |
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◆ Color
Color Barotrauma.RagdollParams.SpriteParams.Color |
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getset |
◆ DeadColor
Color Barotrauma.RagdollParams.SpriteParams.DeadColor |
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getset |
◆ DeadColorTime
float Barotrauma.RagdollParams.SpriteParams.DeadColorTime |
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getset |
◆ Depth
float Barotrauma.RagdollParams.SpriteParams.Depth |
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getset |
◆ IgnoreTint
bool Barotrauma.RagdollParams.SpriteParams.IgnoreTint |
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getset |
◆ Name
override string Barotrauma.RagdollParams.SpriteParams.Name |
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get |
◆ Origin
Vector2 Barotrauma.RagdollParams.SpriteParams.Origin |
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getset |
◆ SourceRect
Rectangle Barotrauma.RagdollParams.SpriteParams.SourceRect |
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getset |
◆ Texture
string Barotrauma.RagdollParams.SpriteParams.Texture |
|
getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Ragdoll/RagdollParams.cs