Barotrauma Server
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Public Member Functions | |
RuinGenerationParams (ContentXElement element, RuinConfigFile file) | |
override void | Dispose () |
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OutpostGenerationParams (ContentXElement element, ContentFile file) | |
int | GetModuleCount (Identifier moduleFlag) |
void | SetModuleCount (Identifier moduleFlag, int count) |
void | SetAllowedLocationTypes (IEnumerable< Identifier > allowedLocationTypes) |
IReadOnlyList< HumanPrefab > | GetHumanPrefabs (IEnumerable< FactionPrefab > factions, Rand.RandSync randSync) |
bool | CanHaveCampaignInteraction (CampaignMode.InteractionType interactionType) |
ImmutableHashSet< Identifier > | GetStoreIdentifiers () |
override void | Dispose () |
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Prefab (ContentFile file, Identifier identifier) | |
Prefab (ContentFile file, ContentXElement element) | |
void | Dispose () |
Static Public Member Functions | |
static void | SaveAll () |
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static void | DisallowCallFromConstructor () |
Static Public Attributes | |
static readonly PrefabCollection< RuinGenerationParams > | RuinParams |
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static readonly PrefabCollection< OutpostGenerationParams > | OutpostParams = new PrefabCollection<OutpostGenerationParams>() |
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static readonly ImmutableHashSet< Type > | Types |
Properties | |
override string | Name [get] |
bool | IsMissionReady [get, set] |
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virtual string | Name [get] |
IEnumerable< Identifier > | AllowedLocationTypes [get] |
Identifiers of the location types this outpost can appear in. If empty, can appear in all types of locations. | |
int | ForceToEndLocationIndex [get, set] |
int | PreferredDifficulty [get, set] |
int | TotalModuleCount [get, set] |
bool | AppendToReachTotalModuleCount [get, set] |
float | MinHallwayLength [get, set] |
bool | AlwaysDestructible [get, set] |
bool | AlwaysRewireable [get, set] |
bool | AllowStealing [get, set] |
bool | SpawnCrewInsideOutpost [get, set] |
bool | LockUnusedDoors [get, set] |
bool | RemoveUnusedGaps [get, set] |
bool | DrawBehindSubs [get, set] |
float | MinWaterPercentage [get, set] |
float | MaxWaterPercentage [get, set] |
LevelData.? LevelType | LevelType [get, set] |
string | ReplaceInRadiation [get, set] |
bool | AlwaysShowStructuresOnSonar [get, set] |
ContentPath | OutpostFilePath [get, set] |
IReadOnlyList< ModuleCount > | ModuleCounts [get] |
Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
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UInt32 | UintIdentifier [get, set] |
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ContentPackage? | ContentPackage [get] |
ContentPath | FilePath [get] |
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Additional Inherited Members | |
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readonly Identifier | Identifier |
readonly ContentFile | ContentFile |
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PrefabWithUintIdentifier (ContentFile file, Identifier identifier) | |
PrefabWithUintIdentifier (ContentFile file, ContentXElement element) | |
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virtual Identifier | DetermineIdentifier (XElement element) |
Barotrauma.RuinGeneration.RuinGenerationParams.RuinGenerationParams | ( | ContentXElement | element, |
RuinConfigFile | file ) |
override void Barotrauma.RuinGeneration.RuinGenerationParams.Dispose | ( | ) |
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getset |
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get |
Implements Barotrauma.ISerializableEntity.