◆ SalvageMission()
◆ DetermineCompleted()
override bool Barotrauma.SalvageMission.DetermineCompleted |
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◆ EndMissionSpecific()
override void Barotrauma.SalvageMission.EndMissionSpecific |
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bool | completed | ) |
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◆ ServerWrite()
override void Barotrauma.SalvageMission.ServerWrite |
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IWriteMessage | msg | ) |
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◆ ServerWriteInitial()
◆ StartMissionSpecific()
override void Barotrauma.SalvageMission.StartMissionSpecific |
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Level | level | ) |
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◆ UpdateMissionSpecific()
override void Barotrauma.SalvageMission.UpdateMissionSpecific |
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float | deltaTime | ) |
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◆ AnyTargetNeedsToBeRetrievedToSub
bool Barotrauma.SalvageMission.AnyTargetNeedsToBeRetrievedToSub |
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get |
◆ SonarLabels
The documentation for this class was generated from the following files:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/SalvageMission.cs