Barotrauma Server
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Barotrauma.ShipIssueWorkerOperateWeapons Class Reference
Inheritance diagram for Barotrauma.ShipIssueWorkerOperateWeapons:
Barotrauma.ShipIssueWorkerItem Barotrauma.ShipIssueWorker

Public Member Functions

 ShipIssueWorkerOperateWeapons (ShipCommandManager shipCommandManager, Order order)
 
override void CalculateImportanceSpecific ()
 
- Public Member Functions inherited from Barotrauma.ShipIssueWorkerItem
 ShipIssueWorkerItem (ShipCommandManager shipCommandManager, Order order)
 
- Public Member Functions inherited from Barotrauma.ShipIssueWorker
 ShipIssueWorker (ShipCommandManager shipCommandManager, Order suggestedOrder)
 
void SetOrder (Character orderedCharacter)
 
void RemoveOrder ()
 
float CalculateImportance (bool isEmergency)
 
bool OrderAttendedTo (float timeSinceLastCheck=0f)
 
void CalculateImportanceSpecific ()
 

Properties

override float RedundantIssueModifier [get]
 
override bool AllowEasySwitching [get]
 
- Properties inherited from Barotrauma.ShipIssueWorker
Order SuggestedOrder [get]
 
float Importance [get, set]
 
float CurrentRedundancy [get, set]
 
Identifier Option [get]
 
Character OrderedCharacter [get, set]
 
Order CurrentOrder [get]
 
ItemComponent TargetItemComponent [get]
 
Item TargetItem [get]
 
bool Active = true [get, protected set]
 
virtual Character CommandingCharacter [get]
 
virtual float TimeSinceLastAttempt [get, set]
 
virtual float RedundantIssueModifier [get]
 
virtual bool StopDuringEmergency [get]
 
virtual bool AllowEasySwitching [get]
 

Additional Inherited Members

- Public Attributes inherited from Barotrauma.ShipIssueWorker
readonly ShipCommandManager shipCommandManager
 
- Static Public Attributes inherited from Barotrauma.ShipIssueWorker
const float MaxImportance = 100f
 
const float MinImportance = 0f
 
- Protected Member Functions inherited from Barotrauma.ShipIssueWorkerItem
override bool IsIssueViable ()
 
- Protected Member Functions inherited from Barotrauma.ShipIssueWorker

Constructor & Destructor Documentation

◆ ShipIssueWorkerOperateWeapons()

Barotrauma.ShipIssueWorkerOperateWeapons.ShipIssueWorkerOperateWeapons ( ShipCommandManager shipCommandManager,
Order order )

Member Function Documentation

◆ CalculateImportanceSpecific()

override void Barotrauma.ShipIssueWorkerOperateWeapons.CalculateImportanceSpecific ( )

Property Documentation

◆ AllowEasySwitching

override bool Barotrauma.ShipIssueWorkerOperateWeapons.AllowEasySwitching
get

◆ RedundantIssueModifier

override float Barotrauma.ShipIssueWorkerOperateWeapons.RedundantIssueModifier
get

The documentation for this class was generated from the following file: