◆ TraitorManager()
Barotrauma.TraitorManager.TraitorManager |
( |
GameServer | server | ) |
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◆ ActiveTraitorEvent()
readonly record struct Barotrauma.TraitorManager.ActiveTraitorEvent |
( |
Client | Traitor, |
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TraitorEvent | TraitorEvent ) |
◆ EndRound()
void Barotrauma.TraitorManager.EndRound |
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| ) |
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◆ ForceTraitorEvent()
◆ GetClientAccusedAsTraitor()
Client? Barotrauma.TraitorManager.GetClientAccusedAsTraitor |
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◆ GetEndResults()
◆ Initialize()
◆ IsTraitor()
bool Barotrauma.TraitorManager.IsTraitor |
( |
Character | character | ) |
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◆ Load()
void Barotrauma.TraitorManager.Load |
( |
XElement | traitorManagerElement | ) |
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◆ Save()
XElement Barotrauma.TraitorManager.Save |
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| ) |
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◆ SendCurrentState()
void Barotrauma.TraitorManager.SendCurrentState |
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TraitorEvent | ev | ) |
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◆ SkipStartDelay()
void Barotrauma.TraitorManager.SkipStartDelay |
( |
| ) |
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◆ Update()
void Barotrauma.TraitorManager.Update |
( |
float | deltaTime | ) |
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◆ Enabled
bool Barotrauma.TraitorManager.Enabled |
◆ ActiveEvents
The documentation for this class was generated from the following files:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Traitors/TraitorManager.cs
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Traitors/TraitorManager.cs