◆ PreviousTraitorEvent()
◆ Load()
static ? PreviousTraitorEvent Barotrauma.TraitorManager.PreviousTraitorEvent.Load |
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XElement | subElement | ) |
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static |
◆ Save()
void Barotrauma.TraitorManager.PreviousTraitorEvent.Save |
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XElement | parentElement | ) |
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◆ State
◆ Traitor
Client Barotrauma.TraitorManager.PreviousTraitorEvent.Traitor |
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get |
◆ TraitorEvent
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Traitors/TraitorManager.cs