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Barotrauma.TraitorManager.PreviousTraitorEvent Class Reference

Public Member Functions

 PreviousTraitorEvent (TraitorEventPrefab traitorEvent, TraitorEvent.State state, Client traitor)
 
void Save (XElement parentElement)
 

Static Public Member Functions

static ? PreviousTraitorEvent Load (XElement subElement)
 

Properties

TraitorEventPrefab TraitorEvent [get]
 
TraitorEvent.State State [get]
 
Client Traitor [get]
 

Constructor & Destructor Documentation

◆ PreviousTraitorEvent()

Barotrauma.TraitorManager.PreviousTraitorEvent.PreviousTraitorEvent ( TraitorEventPrefab traitorEvent,
TraitorEvent.State state,
Client traitor )

Member Function Documentation

◆ Load()

static ? PreviousTraitorEvent Barotrauma.TraitorManager.PreviousTraitorEvent.Load ( XElement subElement)
static

◆ Save()

void Barotrauma.TraitorManager.PreviousTraitorEvent.Save ( XElement parentElement)

Property Documentation

◆ State

TraitorEvent.State Barotrauma.TraitorManager.PreviousTraitorEvent.State
get

◆ Traitor

Client Barotrauma.TraitorManager.PreviousTraitorEvent.Traitor
get

◆ TraitorEvent

TraitorEventPrefab Barotrauma.TraitorManager.PreviousTraitorEvent.TraitorEvent
get

The documentation for this class was generated from the following file: