◆ Dispose()
void Barotrauma.WriteOnlyBitField.Dispose |
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| ) |
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◆ WriteBoolean()
void Barotrauma.WriteOnlyBitField.WriteBoolean |
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bool | b | ) |
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◆ WriteFloat()
void Barotrauma.WriteOnlyBitField.WriteFloat |
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float | value, |
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float | min, |
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float | max, |
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int | numberOfBits ) |
◆ WriteInteger()
void Barotrauma.WriteOnlyBitField.WriteInteger |
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int | value, |
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int | min, |
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int | max ) |
◆ WriteToMessage()
void Barotrauma.WriteOnlyBitField.WriteToMessage |
( |
IWriteMessage | msg | ) |
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The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/NetStructBitField.cs