◆ TargetType
| Enumerator |
|---|
| Any | |
| Enemy | |
| Ally | |
| NotSelf | |
| Alive | |
| Monster | |
| InFriendlySubmarine | |
◆ AbilityCondition()
◆ IsViableTarget()
| bool Barotrauma.Abilities.AbilityCondition.IsViableTarget |
( |
IEnumerable< TargetType > | targetTypes, |
|
|
Character | targetCharacter ) |
|
protected |
◆ MatchesCondition() [1/2]
| bool Barotrauma.Abilities.AbilityCondition.MatchesCondition |
( |
| ) |
|
|
abstract |
◆ MatchesCondition() [2/2]
| bool Barotrauma.Abilities.AbilityCondition.MatchesCondition |
( |
AbilityObject | abilityObject | ) |
|
|
abstract |
◆ ParseTargetTypes()
| List< TargetType > Barotrauma.Abilities.AbilityCondition.ParseTargetTypes |
( |
string[] | targetTypeStrings | ) |
|
|
protected |
◆ character
| Character Barotrauma.Abilities.AbilityCondition.character |
|
protected |
◆ characterTalent
◆ invert
| bool Barotrauma.Abilities.AbilityCondition.invert |
|
protected |
◆ AllowClientSimulation
| virtual bool Barotrauma.Abilities.AbilityCondition.AllowClientSimulation |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityCondition.cs