Barotrauma Client
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Barotrauma.CheckDifficultyAction Class Reference

Check whether the difficulty of the current level is within some specific range. More...

Inheritance diagram for Barotrauma.CheckDifficultyAction:
Barotrauma.BinaryOptionAction Barotrauma.EventAction

Public Member Functions

 CheckDifficultyAction (ScriptedEvent parentEvent, ContentXElement element)
 
override string ToDebugString ()
 Rich test to display in debugdraw.
 
- Public Member Functions inherited from Barotrauma.BinaryOptionAction
 BinaryOptionAction (ScriptedEvent parentEvent, ContentXElement element)
 
override IEnumerable< EventActionGetSubActions ()
 
override bool IsFinished (ref string goTo)
 
override bool SetGoToTarget (string goTo)
 
override void Reset ()
 
override void Update (float deltaTime)
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
bool IsFinished (ref string goToLabel)
 Has the action finished.
 
void Reset ()
 
virtual bool CanBeFinished ()
 

Protected Member Functions

override? bool DetermineSuccess ()
 
- Protected Member Functions inherited from Barotrauma.BinaryOptionAction
bool DetermineFinished ()
 
bool DetermineFinished (ref string goTo)
 
bool HasBeenDetermined ()
 
bool? DetermineSuccess ()
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 
string GetEventDebugName ()
 

Properties

float MinDifficulty [get, set]
 
float MaxDifficulty [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 
- Public Attributes inherited from Barotrauma.BinaryOptionAction
SubactionGroup Success = null
 
SubactionGroup Failure = null
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 
- Protected Attributes inherited from Barotrauma.BinaryOptionAction
bool? succeeded = null
 

Detailed Description

Check whether the difficulty of the current level is within some specific range.

Constructor & Destructor Documentation

◆ CheckDifficultyAction()

Barotrauma.CheckDifficultyAction.CheckDifficultyAction ( ScriptedEvent parentEvent,
ContentXElement element )

Member Function Documentation

◆ DetermineSuccess()

override? bool Barotrauma.CheckDifficultyAction.DetermineSuccess ( )
protected

◆ ToDebugString()

override string Barotrauma.CheckDifficultyAction.ToDebugString ( )
virtual

Rich test to display in debugdraw.

public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw.
Definition CheckDifficultyAction.cs:30
Returns

Reimplemented from Barotrauma.EventAction.

Property Documentation

◆ MaxDifficulty

float Barotrauma.CheckDifficultyAction.MaxDifficulty
getset

◆ MinDifficulty

float Barotrauma.CheckDifficultyAction.MinDifficulty
getset

The documentation for this class was generated from the following file: