| Barotrauma Client
    | 
Check whether a specific mission is currently active, selected for the next round or available. More...
 
  
| Public Types | |
| enum | MissionType { Current , Selected , Available } | 
| Public Member Functions | |
| CheckMissionAction (ScriptedEvent parentEvent, ContentXElement element) | |
|  Public Member Functions inherited from Barotrauma.BinaryOptionAction | |
| BinaryOptionAction (ScriptedEvent parentEvent, ContentXElement element) | |
| override IEnumerable< EventAction > | GetSubActions () | 
| override bool | IsFinished (ref string goTo) | 
| override bool | SetGoToTarget (string goTo) | 
| override void | Reset () | 
| override void | Update (float deltaTime) | 
|  Public Member Functions inherited from Barotrauma.EventAction | |
| EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
| bool | IsFinished (ref string goToLabel) | 
| Has the action finished. | |
| void | Reset () | 
| virtual bool | CanBeFinished () | 
| virtual string | ToDebugString () | 
| Rich test to display in debugdraw. | |
| Protected Member Functions | |
| override? bool | DetermineSuccess () | 
|  Protected Member Functions inherited from Barotrauma.BinaryOptionAction | |
| bool | DetermineFinished () | 
| bool | DetermineFinished (ref string goTo) | 
| bool | HasBeenDetermined () | 
| bool? | DetermineSuccess () | 
|  Protected Member Functions inherited from Barotrauma.EventAction | |
| void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) | 
| string | GetEventDebugName () | 
| Properties | |
| MissionType | Type  [get, set] | 
| Identifier | MissionIdentifier  [get, set] | 
| Identifier | MissionTag  [get, set] | 
| int | MissionCount  [get, set] | 
| Additional Inherited Members | |
|  Static Public Member Functions inherited from Barotrauma.EventAction | |
| static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) | 
|  Public Attributes inherited from Barotrauma.BinaryOptionAction | |
| SubactionGroup | Success = null | 
| SubactionGroup | Failure = null | 
|  Public Attributes inherited from Barotrauma.EventAction | |
| readonly ScriptedEvent | ParentEvent | 
|  Protected Attributes inherited from Barotrauma.BinaryOptionAction | |
| bool? | succeeded = null | 
Check whether a specific mission is currently active, selected for the next round or available.
| Barotrauma.CheckMissionAction.CheckMissionAction | ( | ScriptedEvent | parentEvent, | 
| ContentXElement | element ) | 
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 | protected | 
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 | getset | 
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