Barotrauma Client
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Check whether a specific mission is currently active, selected for the next round or available. More...
Public Types | |
enum | MissionType { Current , Selected , Available } |
Public Member Functions | |
CheckMissionAction (ScriptedEvent parentEvent, ContentXElement element) | |
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BinaryOptionAction (ScriptedEvent parentEvent, ContentXElement element) | |
override IEnumerable< EventAction > | GetSubActions () |
override bool | IsFinished (ref string goTo) |
override bool | SetGoToTarget (string goTo) |
override void | Reset () |
override void | Update (float deltaTime) |
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EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
bool | IsFinished (ref string goToLabel) |
Has the action finished. | |
void | Reset () |
virtual bool | CanBeFinished () |
virtual string | ToDebugString () |
Rich test to display in debugdraw. | |
Protected Member Functions | |
override? bool | DetermineSuccess () |
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bool | DetermineFinished () |
bool | DetermineFinished (ref string goTo) |
bool | HasBeenDetermined () |
bool? | DetermineSuccess () |
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void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
string | GetEventDebugName () |
Properties | |
MissionType | Type [get, set] |
Identifier | MissionIdentifier [get, set] |
Identifier | MissionTag [get, set] |
int | MissionCount [get, set] |
Additional Inherited Members | |
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static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
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SubactionGroup | Success = null |
SubactionGroup | Failure = null |
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readonly ScriptedEvent | ParentEvent |
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bool? | succeeded = null |
Check whether a specific mission is currently active, selected for the next round or available.
Barotrauma.CheckMissionAction.CheckMissionAction | ( | ScriptedEvent | parentEvent, |
ContentXElement | element ) |
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