Barotrauma Client
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Barotrauma.HumanWalkParams Class Reference
Inheritance diagram for Barotrauma.HumanWalkParams:
Barotrauma.HumanGroundedParams Barotrauma.GroundedMovementParams Barotrauma.IHumanAnimation Barotrauma.AnimationParams Barotrauma.EditableParams Barotrauma.IMemorizable< AnimationParams > Barotrauma.ISerializableEntity

Public Member Functions

override void StoreSnapshot ()
 
- Public Member Functions inherited from Barotrauma.AnimationParams
bool Serialize ()
 
bool Deserialize ()
 
void StoreSnapshot ()
 
void Undo ()
 
void Redo ()
 
void ClearHistory ()
 
- Public Member Functions inherited from Barotrauma.EditableParams
virtual bool Save (string fileNameWithoutExtension=null, System.Xml.XmlWriterSettings settings=null)
 
virtual bool Reset (bool forceReload=false)
 
- Public Member Functions inherited from Barotrauma.IMemorizable< AnimationParams >
void StoreSnapshot ()
 
void Undo ()
 
void Redo ()
 
void ClearHistory ()
 

Static Public Member Functions

static HumanWalkParams GetDefaultAnimParams (Character character)
 
static HumanWalkParams GetAnimParams (Character character, Either< string, ContentPath > file, bool throwErrors=true)
 
- Static Public Member Functions inherited from Barotrauma.AnimationParams
static string GetDefaultFileName (Identifier speciesName, AnimationType animType)
 
static string GetDefaultFile (Identifier speciesName, AnimationType animType)
 
static string GetFolder (Identifier speciesName)
 
static IEnumerable< string > FilterAndSortFiles (IEnumerable< string > filePaths, AnimationType type)
 Selects all file paths that match the specified animation type and filters them alphabetically.
 
static void ClearCache ()
 
static AnimationParams Create (string fullPath, Identifier speciesName, AnimationType animationType, Type animationParamsType)
 
static T Create< T > (string fullPath, Identifier speciesName, AnimationType animationType)
 Note: Overrides old animations, if found!
 
static Type GetParamTypeFromAnimType (AnimationType type, bool isHumanoid)
 

Additional Inherited Members

- Protected Member Functions inherited from Barotrauma.AnimationParams
bool Load (ContentPath file, Identifier speciesName)
 
override void UpdatePath (ContentPath newPath)
 
void StoreSnapshot< T > ()
 
- Protected Member Functions inherited from Barotrauma.EditableParams
ContentXElement CreateElement (string name, params object[] attrs)
 
virtual string GetName ()
 
virtual bool Deserialize (XElement element=null)
 
virtual bool Serialize (XElement element=null)
 
virtual bool Load (ContentPath file)
 
- Static Protected Member Functions inherited from Barotrauma.AnimationParams
static T GetDefaultAnimParams< T > (Character character, AnimationType animType)
 
static T GetAnimParams< T > (Character character, AnimationType animType, Either< string, ContentPath > file, bool throwErrors=true)
 
static string ParseFootAngles (Dictionary< int, float > footAngles)
 
static void SetFootAngles (Dictionary< int, float > footAngles, string value)
 
- Protected Attributes inherited from Barotrauma.EditableParams
ContentXElement rootElement
 
XDocument doc
 
- Properties inherited from Barotrauma.HumanGroundedParams
float GetUpForce [get, set]
 
float HeadLeanAmount [get, set]
 
float TorsoLeanAmount [get, set]
 
float FootMoveStrength [get, set]
 
float FootLiftHorizontalFactor [get, set]
 
Vector2 StepSizeWhenStanding [get, set]
 
float FootAngle [get, set]
 In degrees.
 
float FootAngleInRadians [get]
 
Vector2 FootMoveOffset [get, set]
 
float LegBendTorque [get, set]
 
Vector2 HandMoveAmount [get, set]
 
Vector2 HandMoveOffset [get, set]
 
float HandClampY [get, set]
 
float ArmMoveStrength [get, set]
 
float HandMoveStrength [get, set]
 
bool FixedHeadAngle [get, set]
 
- Properties inherited from Barotrauma.GroundedMovementParams
Vector2 StepSize [get, set]
 
float HeadPosition [get, set]
 
float TorsoPosition [get, set]
 
float StepLiftHeadMultiplier [get, set]
 
float StepLiftAmount [get, set]
 
bool MultiplyByDir [get, set]
 
float StepLiftOffset [get, set]
 
float StepLiftFrequency [get, set]
 
float BackwardsMovementMultiplier [get, set]
 
- Properties inherited from Barotrauma.AnimationParams
Identifier SpeciesName [get]
 
bool IsGroundedAnimation [get]
 
bool IsSwimAnimation [get]
 
virtual AnimationType AnimationType [get, protected set]
 
float MovementSpeed [get, set]
 
float CycleSpeed [get, set]
 
float HeadAngle [get, set]
 In degrees.
 
float HeadAngleInRadians = float.NaN [get]
 
float TorsoAngle [get, set]
 In degrees.
 
float TorsoAngleInRadians = float.NaN [get]
 
float HeadTorque [get, set]
 
float TorsoTorque [get, set]
 
float FootTorque [get, set]
 
float ArmIKStrength [get, set]
 
float HandIKStrength [get, set]
 
Memento< AnimationParamsMemento = new Memento<AnimationParams>() [get, protected set]
 
- Properties inherited from Barotrauma.EditableParams
bool IsLoaded [get, protected set]
 
string Name [get]
 
string FileName [get]
 
string FileNameWithoutExtension [get]
 
string Folder [get]
 
ContentPath Path = ContentPath.Empty [get, protected set]
 
Dictionary< Identifier, SerializablePropertySerializableProperties [get, protected set]
 
virtual ContentXElement MainElement [get]
 
ContentXElement OriginalElement [get, protected set]
 
- Properties inherited from Barotrauma.ISerializableEntity
- Properties inherited from Barotrauma.IMemorizable< AnimationParams >
Memento< T > Memento [get]
 
- Properties inherited from Barotrauma.IHumanAnimation

Member Function Documentation

◆ GetAnimParams()

static HumanWalkParams Barotrauma.HumanWalkParams.GetAnimParams ( Character character,
Either< string, ContentPath > file,
bool throwErrors = true )
static

◆ GetDefaultAnimParams()

static HumanWalkParams Barotrauma.HumanWalkParams.GetDefaultAnimParams ( Character character)
static

◆ StoreSnapshot()

override void Barotrauma.HumanWalkParams.StoreSnapshot ( )

The documentation for this class was generated from the following file: