|
| | DestructibleLevelWall (List< Vector2 > vertices, Color color, Level level, float? health=null, bool giftWrap=false) |
| |
| override void | Update (float deltaTime) |
| |
| void | AddDamage (float damage, Vector2 worldPosition) |
| |
| AttackResult | AddDamage (Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound=true) |
| |
| void | Destroy () |
| |
| | LevelWall (List< Vector2 > vertices, Color color, Level level, bool giftWrap=false, bool createBody=true) |
| |
| | LevelWall (List< Vector2 > edgePositions, Vector2 extendAmount, Color color, Level level) |
| |
| bool | IsPointInside (Vector2 point) |
| |
| void | Dispose () |
| |
◆ DestructibleLevelWall()
| Barotrauma.DestructibleLevelWall.DestructibleLevelWall |
( |
List< Vector2 > | vertices, |
|
|
Color | color, |
|
|
Level | level, |
|
|
float? | health = null, |
|
|
bool | giftWrap = false ) |
◆ AddDamage() [1/2]
◆ AddDamage() [2/2]
| void Barotrauma.DestructibleLevelWall.AddDamage |
( |
float | damage, |
|
|
Vector2 | worldPosition ) |
◆ Destroy()
| void Barotrauma.DestructibleLevelWall.Destroy |
( |
| ) |
|
◆ Update()
| override void Barotrauma.DestructibleLevelWall.Update |
( |
float | deltaTime | ) |
|
|
virtual |
◆ NetworkUpdatePending
| bool Barotrauma.DestructibleLevelWall.NetworkUpdatePending |
◆ Damage
| float Barotrauma.DestructibleLevelWall.Damage |
|
get |
◆ Destroyed
| bool Barotrauma.DestructibleLevelWall.Destroyed |
|
get |
◆ FadeOutDuration
| float Barotrauma.DestructibleLevelWall.FadeOutDuration |
|
get |
◆ FadeOutTimer
| float Barotrauma.DestructibleLevelWall.FadeOutTimer |
|
get |
◆ Health
| float Barotrauma.DestructibleLevelWall.Health |
|
get |
◆ MaxHealth
| float Barotrauma.DestructibleLevelWall.MaxHealth = 1000.0f |
|
get |
◆ SimPosition
| Vector2 Barotrauma.DestructibleLevelWall.SimPosition |
|
get |
◆ WorldPosition
| Vector2 Barotrauma.DestructibleLevelWall.WorldPosition |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Levels/DestructibleLevelWall.cs