Barotrauma Server
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Barotrauma.FishRunParams Class Reference
Inheritance diagram for Barotrauma.FishRunParams:
Barotrauma.FishGroundedParams Barotrauma.GroundedMovementParams Barotrauma.IFishAnimation Barotrauma.AnimationParams Barotrauma.EditableParams Barotrauma.IMemorizable< AnimationParams > Barotrauma.ISerializableEntity

Public Member Functions

override void StoreSnapshot ()
 
- Public Member Functions inherited from Barotrauma.FishGroundedParams
Dictionary< int, float > float ()
 
- Public Member Functions inherited from Barotrauma.AnimationParams
bool Serialize ()
 
bool Deserialize ()
 
void StoreSnapshot ()
 
void Undo ()
 
void Redo ()
 
void ClearHistory ()
 
- Public Member Functions inherited from Barotrauma.EditableParams
virtual bool Save (string fileNameWithoutExtension=null, System.Xml.XmlWriterSettings settings=null)
 
virtual bool Reset (bool forceReload=false)
 
- Public Member Functions inherited from Barotrauma.IMemorizable< AnimationParams >
void StoreSnapshot ()
 
void Undo ()
 
void Redo ()
 
void ClearHistory ()
 

Static Public Member Functions

static FishRunParams GetDefaultAnimParams (Character character)
 
static FishRunParams GetAnimParams (Character character, Either< string, ContentPath > file, bool throwErrors=true)
 
- Static Public Member Functions inherited from Barotrauma.AnimationParams
static string GetDefaultFileName (Identifier speciesName, AnimationType animType)
 
static string GetDefaultFile (Identifier speciesName, AnimationType animType)
 
static string GetFolder (Identifier speciesName)
 
static IEnumerable< string > FilterAndSortFiles (IEnumerable< string > filePaths, AnimationType type)
 Selects all file paths that match the specified animation type and filters them alphabetically.
 
static void ClearCache ()
 
static AnimationParams Create (string fullPath, Identifier speciesName, AnimationType animationType, Type animationParamsType)
 
static T Create< T > (string fullPath, Identifier speciesName, AnimationType animationType)
 Note: Overrides old animations, if found!
 
static Type GetParamTypeFromAnimType (AnimationType type, bool isHumanoid)
 

Static Protected Attributes

static readonly FishRunParams Empty = new FishRunParams()
 

Additional Inherited Members

- Protected Member Functions inherited from Barotrauma.AnimationParams
bool Load (ContentPath file, Identifier speciesName)
 
override void UpdatePath (ContentPath newPath)
 
void StoreSnapshot< T > ()
 
- Protected Member Functions inherited from Barotrauma.EditableParams
ContentXElement CreateElement (string name, params object[] attrs)
 
virtual string GetName ()
 
virtual bool Deserialize (XElement element=null)
 
virtual bool Serialize (XElement element=null)
 
virtual bool Load (ContentPath file)
 
- Static Protected Member Functions inherited from Barotrauma.FishGroundedParams
static bool Check (Character character)
 
- Static Protected Member Functions inherited from Barotrauma.AnimationParams
static T GetDefaultAnimParams< T > (Character character, AnimationType animType)
 
static T GetAnimParams< T > (Character character, AnimationType animType, Either< string, ContentPath > file, bool throwErrors=true)
 
static string ParseFootAngles (Dictionary< int, float > footAngles)
 
static void SetFootAngles (Dictionary< int, float > footAngles, string value)
 
- Protected Attributes inherited from Barotrauma.EditableParams
ContentXElement rootElement
 
XDocument doc
 
- Properties inherited from Barotrauma.FishGroundedParams
bool Flip [get, set]
 
float FlipCooldown [get, set]
 
float FlipDelay [get, set]
 
float HeadMoveForce [get, set]
 
float TorsoMoveForce [get, set]
 
float FootMoveForce [get, set]
 
float TailTorque [get, set]
 
float LegTorque [get, set]
 
float ColliderStandAngle [get, set]
 The angle of the collider when standing (i.e. out of water). In degrees.
 
float ColliderStandAngleInRadians [get]
 
string FootAngles [get, set]
 
Dictionary< int, floatFootAnglesInRadians = new Dictionary<int [get, set]
 Key = limb id, value = angle in radians.
 
float TailAngle [get, set]
 In degrees.
 
float TailAngleInRadians = float.NaN [get]
 
- Properties inherited from Barotrauma.GroundedMovementParams
Vector2 StepSize [get, set]
 
float HeadPosition [get, set]
 
float TorsoPosition [get, set]
 
float StepLiftHeadMultiplier [get, set]
 
float StepLiftAmount [get, set]
 
bool MultiplyByDir [get, set]
 
float StepLiftOffset [get, set]
 
float StepLiftFrequency [get, set]
 
float BackwardsMovementMultiplier [get, set]
 
- Properties inherited from Barotrauma.AnimationParams
Identifier SpeciesName [get]
 
bool IsGroundedAnimation [get]
 
bool IsSwimAnimation [get]
 
virtual AnimationType AnimationType [get, protected set]
 
float MovementSpeed [get, set]
 
float CycleSpeed [get, set]
 
float HeadAngle [get, set]
 In degrees.
 
float HeadAngleInRadians = float.NaN [get]
 
float TorsoAngle [get, set]
 In degrees.
 
float TorsoAngleInRadians = float.NaN [get]
 
float HeadTorque [get, set]
 
float TorsoTorque [get, set]
 
float FootTorque [get, set]
 
float ArmIKStrength [get, set]
 
float HandIKStrength [get, set]
 
Memento< AnimationParamsMemento = new Memento<AnimationParams>() [get, protected set]
 
- Properties inherited from Barotrauma.EditableParams
bool IsLoaded [get, protected set]
 
string Name [get]
 
string FileName [get]
 
string FileNameWithoutExtension [get]
 
string Folder [get]
 
ContentPath Path = ContentPath.Empty [get, protected set]
 
Dictionary< Identifier, SerializablePropertySerializableProperties [get, protected set]
 
virtual ContentXElement MainElement [get]
 
ContentXElement OriginalElement [get, protected set]
 
- Properties inherited from Barotrauma.ISerializableEntity
- Properties inherited from Barotrauma.IMemorizable< AnimationParams >
Memento< T > Memento [get]
 
- Properties inherited from Barotrauma.IFishAnimation

Member Function Documentation

◆ GetAnimParams()

static FishRunParams Barotrauma.FishRunParams.GetAnimParams ( Character character,
Either< string, ContentPath > file,
bool throwErrors = true )
static

◆ GetDefaultAnimParams()

static FishRunParams Barotrauma.FishRunParams.GetDefaultAnimParams ( Character character)
static

◆ StoreSnapshot()

override void Barotrauma.FishRunParams.StoreSnapshot ( )

Member Data Documentation

◆ Empty

readonly FishRunParams Barotrauma.FishRunParams.Empty = new FishRunParams()
staticprotected

The documentation for this class was generated from the following file: