◆ GameMain()
| Barotrauma.GameMain.GameMain |
( |
string[] | args | ) |
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◆ CloseServer()
| void Barotrauma.GameMain.CloseServer |
( |
| ) |
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◆ Exit()
| void Barotrauma.GameMain.Exit |
( |
| ) |
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◆ Init()
| void Barotrauma.GameMain.Init |
( |
| ) |
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◆ ResetFrameTime()
| static void Barotrauma.GameMain.ResetFrameTime |
( |
| ) |
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static |
◆ Run()
| void Barotrauma.GameMain.Run |
( |
| ) |
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◆ ShowLoading()
◆ StartServer()
| void Barotrauma.GameMain.StartServer |
( |
| ) |
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◆ CommandLineArgs
| readonly string [] Barotrauma.GameMain.CommandLineArgs |
◆ GameScreen
◆ GameSession
◆ LuaCs
◆ NetLobbyScreen
◆ Server
◆ ShouldRun
| bool Barotrauma.GameMain.ShouldRun = true |
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static |
◆ SubEditorScreen
◆ Version
| readonly Version Barotrauma.GameMain.Version = Assembly.GetEntryAssembly().GetName().Version |
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static |
◆ Instance
◆ IsMultiplayer
| bool Barotrauma.GameMain.IsMultiplayer |
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staticget |
◆ IsSingleplayer
| bool Barotrauma.GameMain.IsSingleplayer |
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staticget |
◆ MainThread
| Thread Barotrauma.GameMain.MainThread |
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staticget |
◆ NetworkMember
◆ VanillaContent
◆ World
| World Barotrauma.GameMain.World |
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staticgetset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs