◆ Job() [1/3]
◆ Job() [2/3]
Barotrauma.Job.Job |
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JobPrefab | jobPrefab, |
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Rand.RandSync | randSync, |
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int | variant, |
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params Skill[] | s ) |
◆ Job() [3/3]
◆ GetSkill()
Skill Barotrauma.Job.GetSkill |
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Identifier | skillIdentifier | ) |
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◆ GetSkillLevel()
float Barotrauma.Job.GetSkillLevel |
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Identifier | skillIdentifier | ) |
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◆ GetSkills()
IEnumerable< Skill > Barotrauma.Job.GetSkills |
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◆ GiveJobItems()
◆ IncreaseSkillLevel()
void Barotrauma.Job.IncreaseSkillLevel |
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Identifier | skillIdentifier, |
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float | increase, |
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bool | increasePastMax ) |
◆ OverrideSkills()
void Barotrauma.Job.OverrideSkills |
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Dictionary< Identifier, float > | newSkills | ) |
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◆ Random()
static Job Barotrauma.Job.Random |
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Rand.RandSync | randSync | ) |
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static |
◆ Save()
XElement Barotrauma.Job.Save |
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XElement | parentElement | ) |
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◆ Variant
int Barotrauma.Job.Variant |
◆ Description
◆ Name
◆ Prefab
◆ PrimarySkill
Skill Barotrauma.Job.PrimarySkill |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Jobs/Job.cs