◆ ServerEntityEvent()
Barotrauma.Networking.ServerEntityEvent.ServerEntityEvent |
( |
IServerSerializable | serializableEntity, |
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UInt16 | id ) |
◆ ResetCreateTime()
void Barotrauma.Networking.ServerEntityEvent.ResetCreateTime |
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◆ Write()
◆ CreateTime
double Barotrauma.Networking.ServerEntityEvent.CreateTime |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Networking/NetEntityEvent/ServerEntityEventManager.cs