Barotrauma Client
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Barotrauma.Abilities.CharacterAbilityGivePermanentStat Class Reference
Inheritance diagram for Barotrauma.Abilities.CharacterAbilityGivePermanentStat:
Barotrauma.Abilities.CharacterAbility

Public Member Functions

 CharacterAbilityGivePermanentStat (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
override void InitializeAbility (bool addingFirstTime)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
 CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
bool IsViable ()
 
virtual void UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate)
 
void ApplyAbilityEffect (AbilityObject abilityObject)
 

Static Public Member Functions

static Identifier HandlePlaceholders (PermanentStatPlaceholder placeholder, Identifier original)
 
- Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
static CharacterAbility Load (ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)
 

Protected Member Functions

override void ApplyEffect (AbilityObject abilityObject)
 
override void ApplyEffect ()
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility
virtual void VerifyState (bool conditionsMatched, float timeSinceLastUpdate)
 
void LogAbilityObjectMismatch ()
 

Properties

override bool AllowClientSimulation [get]
 
override bool AppliesEffectOnIntervalUpdate [get]
 
- Properties inherited from Barotrauma.Abilities.CharacterAbility
CharacterAbilityGroup CharacterAbilityGroup [get]
 
CharacterTalent CharacterTalent [get]
 
Character Character [get]
 
bool RequiresAlive [get]
 
virtual bool AllowClientSimulation [get]
 
virtual bool AppliesEffectOnIntervalUpdate [get]
 
float EffectDeltaTime [get]
 Used primarily for StatusEffects. Default to constant outside interval abilities.
 

Constructor & Destructor Documentation

◆ CharacterAbilityGivePermanentStat()

Barotrauma.Abilities.CharacterAbilityGivePermanentStat.CharacterAbilityGivePermanentStat ( CharacterAbilityGroup characterAbilityGroup,
ContentXElement abilityElement )

Member Function Documentation

◆ ApplyEffect() [1/2]

override void Barotrauma.Abilities.CharacterAbilityGivePermanentStat.ApplyEffect ( )
protectedvirtual

◆ ApplyEffect() [2/2]

override void Barotrauma.Abilities.CharacterAbilityGivePermanentStat.ApplyEffect ( AbilityObject abilityObject)
protectedvirtual

◆ HandlePlaceholders()

static Identifier Barotrauma.Abilities.CharacterAbilityGivePermanentStat.HandlePlaceholders ( PermanentStatPlaceholder placeholder,
Identifier original )
static

◆ InitializeAbility()

override void Barotrauma.Abilities.CharacterAbilityGivePermanentStat.InitializeAbility ( bool addingFirstTime)
virtual

Property Documentation

◆ AllowClientSimulation

override bool Barotrauma.Abilities.CharacterAbilityGivePermanentStat.AllowClientSimulation
get

◆ AppliesEffectOnIntervalUpdate

override bool Barotrauma.Abilities.CharacterAbilityGivePermanentStat.AppliesEffectOnIntervalUpdate
get

The documentation for this class was generated from the following file: