◆ CharacterAbilityGroup()
◆ ActivateAbilityGroup()
void Barotrauma.Abilities.CharacterAbilityGroup.ActivateAbilityGroup |
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bool | addingFirstTime | ) |
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◆ AddAbility()
void Barotrauma.Abilities.CharacterAbilityGroup.AddAbility |
( |
CharacterAbility | characterAbility | ) |
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◆ AddFallbackAbility()
void Barotrauma.Abilities.CharacterAbilityGroup.AddFallbackAbility |
( |
CharacterAbility | characterAbility | ) |
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◆ LoadConditions()
void Barotrauma.Abilities.CharacterAbilityGroup.LoadConditions |
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ContentXElement | conditionElements | ) |
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◆ ParseAfflictions()
◆ ParseFlagType()
static AbilityFlags Barotrauma.Abilities.CharacterAbilityGroup.ParseFlagType |
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string | flagTypeString, |
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string | debugIdentifier ) |
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static |
◆ ParseStatType()
static StatTypes Barotrauma.Abilities.CharacterAbilityGroup.ParseStatType |
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string | statTypeString, |
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string | debugIdentifier ) |
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static |
◆ ParseStatusEffects()
◆ abilityConditions
◆ AbilityEffectType
readonly AbilityEffectType Barotrauma.Abilities.CharacterAbilityGroup.AbilityEffectType |
◆ characterAbilities
List of abilities that are triggered by this group. Fallback abilities are triggered if the conditional fails.
◆ fallbackAbilities
◆ maxTriggerCount
readonly int Barotrauma.Abilities.CharacterAbilityGroup.maxTriggerCount |
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protected |
◆ timesTriggered
int Barotrauma.Abilities.CharacterAbilityGroup.timesTriggered = 0 |
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protected |
◆ Character
Character Barotrauma.Abilities.CharacterAbilityGroup.Character |
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get |
◆ CharacterTalent
◆ IsActive
bool Barotrauma.Abilities.CharacterAbilityGroup.IsActive = true |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/AbilityGroups/CharacterAbilityGroup.cs