Barotrauma Client
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Barotrauma.Abilities.CharacterAbilityResetPermanentStat Class Reference
Inheritance diagram for Barotrauma.Abilities.CharacterAbilityResetPermanentStat:
Barotrauma.Abilities.CharacterAbility

Public Member Functions

 CharacterAbilityResetPermanentStat (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
 CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
bool IsViable ()
 
virtual void InitializeAbility (bool addingFirstTime)
 
virtual void UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate)
 
void ApplyAbilityEffect (AbilityObject abilityObject)
 

Protected Member Functions

override void ApplyEffect (AbilityObject abilityObject)
 
override void ApplyEffect ()
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility
virtual void VerifyState (bool conditionsMatched, float timeSinceLastUpdate)
 
void LogAbilityObjectMismatch ()
 

Properties

override bool AppliesEffectOnIntervalUpdate [get]
 
override bool AllowClientSimulation [get]
 
- Properties inherited from Barotrauma.Abilities.CharacterAbility
CharacterAbilityGroup CharacterAbilityGroup [get]
 
CharacterTalent CharacterTalent [get]
 
Character Character [get]
 
bool RequiresAlive [get]
 
virtual bool AllowClientSimulation [get]
 
virtual bool AppliesEffectOnIntervalUpdate [get]
 
float EffectDeltaTime [get]
 Used primarily for StatusEffects. Default to constant outside interval abilities.
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
static CharacterAbility Load (ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)
 

Constructor & Destructor Documentation

◆ CharacterAbilityResetPermanentStat()

Barotrauma.Abilities.CharacterAbilityResetPermanentStat.CharacterAbilityResetPermanentStat ( CharacterAbilityGroup characterAbilityGroup,
ContentXElement abilityElement )

Member Function Documentation

◆ ApplyEffect() [1/2]

override void Barotrauma.Abilities.CharacterAbilityResetPermanentStat.ApplyEffect ( )
protectedvirtual

◆ ApplyEffect() [2/2]

override void Barotrauma.Abilities.CharacterAbilityResetPermanentStat.ApplyEffect ( AbilityObject abilityObject)
protectedvirtual

Property Documentation

◆ AllowClientSimulation

override bool Barotrauma.Abilities.CharacterAbilityResetPermanentStat.AllowClientSimulation
get

◆ AppliesEffectOnIntervalUpdate

override bool Barotrauma.Abilities.CharacterAbilityResetPermanentStat.AppliesEffectOnIntervalUpdate
get

The documentation for this class was generated from the following file: