|
| AttackParams | Attack [get] |
| |
| SoundParams | Sound [get] |
| |
| LightSourceParams | LightSource [get] |
| |
| List< DamageModifierParams > | DamageModifiers = new List<DamageModifierParams>() [get] |
| |
| override string | Name [get, set] |
| |
| int | ID [get, set] |
| |
| LimbType | Type [get, set] |
| |
| string | Notes [get, set] |
| |
| float | Scale [get, set] |
| |
| bool | Flip [get, set] |
| |
| bool | MirrorVertically [get, set] |
| |
| bool | MirrorHorizontally [get, set] |
| |
| bool | Hide [get, set] |
| |
| float | SpriteOrientation [get, set] |
| |
| LimbType | InheritLimbDepth [get, set] |
| |
| float | SteerForce [get, set] |
| |
| float | Radius [get, set] |
| |
| float | Height [get, set] |
| |
| float | Width [get, set] |
| |
| float | Density [get, set] |
| |
| bool | IgnoreCollisions [get, set] |
| |
| float | AngularDamping [get, set] |
| |
| float | AttackPriority [get, set] |
| |
| Vector2 | PullPos [get, set] |
| |
| Vector2 | StepOffset [get, set] |
| |
| int | RefJoint [get, set] |
| |
| Vector2 | MouthPos [get, set] |
| |
| float | ConstantTorque [get, set] |
| |
| float | ConstantAngle [get, set] |
| |
| float | AttackForceMultiplier [get, set] |
| |
| float | MinSeveranceDamage [get, set] |
| |
| bool | CanBeSeveredAlive [get, set] |
| |
| float | SeveredFadeOutTime = 10.0f [get, set] |
| |
| bool | ApplyTailAngle [get, set] |
| |
| float | SineFrequencyMultiplier [get, set] |
| |
| float | SineAmplitudeMultiplier [get, set] |
| |
| float | BlinkFrequency [get, set] |
| |
| float | BlinkDurationIn [get, set] |
| |
| float | BlinkDurationOut [get, set] |
| |
| float | BlinkHoldTime [get, set] |
| |
| float | BlinkRotationIn [get, set] |
| |
| float | BlinkRotationOut [get, set] |
| |
| float | BlinkForce [get, set] |
| |
| bool | OnlyBlinkInWater [get, set] |
| |
| bool | UseTextureOffsetForBlinking [get, set] |
| |
| Vector2 | BlinkTextureOffsetIn [get, set] |
| |
| Vector2 | BlinkTextureOffsetOut [get, set] |
| |
| TransitionMode | BlinkTransitionIn [get] |
| |
| TransitionMode | BlinkTransitionOut [get] |
| |
| int | HealthIndex [get, set] |
| |
| float | Friction [get, set] |
| |
| float | Restitution [get, set] |
| |
| bool | CanEnterSubmarine [get] |
| |
| virtual string | Name [get, set] |
| |
| Dictionary< Identifier, SerializableProperty > | SerializableProperties [get] |
| |
| ContentXElement | Element [get, set] |
| |
| ContentXElement | OriginalElement [get, protected set] |
| |
| List< SubParam > | SubParams = new List<SubParam>() [get, set] |
| |
| RagdollParams | Ragdoll [get] |
| |
◆ LimbParams()
◆ AddAttack()
| bool Barotrauma.RagdollParams.LimbParams.AddAttack |
( |
| ) |
|
◆ AddDamageModifier()
| bool Barotrauma.RagdollParams.LimbParams.AddDamageModifier |
( |
| ) |
|
◆ AddLight()
| bool Barotrauma.RagdollParams.LimbParams.AddLight |
( |
| ) |
|
◆ AddSound()
| bool Barotrauma.RagdollParams.LimbParams.AddSound |
( |
| ) |
|
◆ GenerateName()
| override string Barotrauma.RagdollParams.LimbParams.GenerateName |
( |
| ) |
|
|
virtual |
◆ GetSprite()
| SpriteParams Barotrauma.RagdollParams.LimbParams.GetSprite |
( |
| ) |
|
◆ GetSpriteOrientation()
| float Barotrauma.RagdollParams.LimbParams.GetSpriteOrientation |
( |
| ) |
|
The orientation of the sprite as drawn on the sprite sheet (in radians).
◆ GetSpriteOrientationInDegrees()
| float Barotrauma.RagdollParams.LimbParams.GetSpriteOrientationInDegrees |
( |
| ) |
|
◆ RemoveAttack()
| bool Barotrauma.RagdollParams.LimbParams.RemoveAttack |
( |
| ) |
|
◆ RemoveDamageModifier()
| bool Barotrauma.RagdollParams.LimbParams.RemoveDamageModifier |
( |
DamageModifierParams | damageModifier | ) |
|
◆ RemoveLight()
| bool Barotrauma.RagdollParams.LimbParams.RemoveLight |
( |
| ) |
|
◆ RemoveSound()
| bool Barotrauma.RagdollParams.LimbParams.RemoveSound |
( |
| ) |
|
◆ RemoveSubParam< T >()
| bool Barotrauma.RagdollParams.LimbParams.RemoveSubParam< T > |
( |
T | subParam, |
|
|
IList< T > | collection = null ) |
|
protected |
◆ TryAddSubParam< T >()
| bool Barotrauma.RagdollParams.LimbParams.TryAddSubParam< T > |
( |
ContentXElement | element, |
|
|
Func< ContentXElement, RagdollParams, T > | constructor, |
|
|
out T | subParam, |
|
|
IList< T > | collection = null, |
|
|
Func< IList< T >, bool > | filter = null ) |
|
protected |
◆ damagedSpriteParams
| readonly SpriteParams Barotrauma.RagdollParams.LimbParams.damagedSpriteParams |
◆ decorativeSpriteParams
◆ deformSpriteParams
◆ normalSpriteParams
| readonly SpriteParams Barotrauma.RagdollParams.LimbParams.normalSpriteParams |
◆ AngularDamping
| float Barotrauma.RagdollParams.LimbParams.AngularDamping |
|
getset |
◆ ApplyTailAngle
| bool Barotrauma.RagdollParams.LimbParams.ApplyTailAngle |
|
getset |
◆ Attack
◆ AttackForceMultiplier
| float Barotrauma.RagdollParams.LimbParams.AttackForceMultiplier |
|
getset |
◆ AttackPriority
| float Barotrauma.RagdollParams.LimbParams.AttackPriority |
|
getset |
◆ BlinkDurationIn
| float Barotrauma.RagdollParams.LimbParams.BlinkDurationIn |
|
getset |
◆ BlinkDurationOut
| float Barotrauma.RagdollParams.LimbParams.BlinkDurationOut |
|
getset |
◆ BlinkForce
| float Barotrauma.RagdollParams.LimbParams.BlinkForce |
|
getset |
◆ BlinkFrequency
| float Barotrauma.RagdollParams.LimbParams.BlinkFrequency |
|
getset |
◆ BlinkHoldTime
| float Barotrauma.RagdollParams.LimbParams.BlinkHoldTime |
|
getset |
◆ BlinkRotationIn
| float Barotrauma.RagdollParams.LimbParams.BlinkRotationIn |
|
getset |
◆ BlinkRotationOut
| float Barotrauma.RagdollParams.LimbParams.BlinkRotationOut |
|
getset |
◆ BlinkTextureOffsetIn
| Vector2 Barotrauma.RagdollParams.LimbParams.BlinkTextureOffsetIn |
|
getset |
◆ BlinkTextureOffsetOut
| Vector2 Barotrauma.RagdollParams.LimbParams.BlinkTextureOffsetOut |
|
getset |
◆ BlinkTransitionIn
◆ BlinkTransitionOut
◆ CanBeSeveredAlive
| bool Barotrauma.RagdollParams.LimbParams.CanBeSeveredAlive |
|
getset |
◆ CanEnterSubmarine
| bool Barotrauma.RagdollParams.LimbParams.CanEnterSubmarine |
|
get |
◆ ConstantAngle
| float Barotrauma.RagdollParams.LimbParams.ConstantAngle |
|
getset |
◆ ConstantTorque
| float Barotrauma.RagdollParams.LimbParams.ConstantTorque |
|
getset |
◆ DamageModifiers
◆ Density
| float Barotrauma.RagdollParams.LimbParams.Density |
|
getset |
◆ Flip
| bool Barotrauma.RagdollParams.LimbParams.Flip |
|
getset |
◆ Friction
| float Barotrauma.RagdollParams.LimbParams.Friction |
|
getset |
◆ HealthIndex
| int Barotrauma.RagdollParams.LimbParams.HealthIndex |
|
getset |
◆ Height
| float Barotrauma.RagdollParams.LimbParams.Height |
|
getset |
◆ Hide
| bool Barotrauma.RagdollParams.LimbParams.Hide |
|
getset |
◆ ID
| int Barotrauma.RagdollParams.LimbParams.ID |
|
getset |
◆ IgnoreCollisions
| bool Barotrauma.RagdollParams.LimbParams.IgnoreCollisions |
|
getset |
◆ InheritLimbDepth
| LimbType Barotrauma.RagdollParams.LimbParams.InheritLimbDepth |
|
getset |
◆ LightSource
◆ MinSeveranceDamage
| float Barotrauma.RagdollParams.LimbParams.MinSeveranceDamage |
|
getset |
◆ MirrorHorizontally
| bool Barotrauma.RagdollParams.LimbParams.MirrorHorizontally |
|
getset |
◆ MirrorVertically
| bool Barotrauma.RagdollParams.LimbParams.MirrorVertically |
|
getset |
◆ MouthPos
| Vector2 Barotrauma.RagdollParams.LimbParams.MouthPos |
|
getset |
◆ Name
| override string Barotrauma.RagdollParams.LimbParams.Name |
|
getset |
◆ Notes
| string Barotrauma.RagdollParams.LimbParams.Notes |
|
getset |
◆ OnlyBlinkInWater
| bool Barotrauma.RagdollParams.LimbParams.OnlyBlinkInWater |
|
getset |
◆ PullPos
| Vector2 Barotrauma.RagdollParams.LimbParams.PullPos |
|
getset |
◆ Radius
| float Barotrauma.RagdollParams.LimbParams.Radius |
|
getset |
◆ RefJoint
| int Barotrauma.RagdollParams.LimbParams.RefJoint |
|
getset |
◆ Restitution
| float Barotrauma.RagdollParams.LimbParams.Restitution |
|
getset |
◆ Scale
| float Barotrauma.RagdollParams.LimbParams.Scale |
|
getset |
◆ SeveredFadeOutTime
| float Barotrauma.RagdollParams.LimbParams.SeveredFadeOutTime = 10.0f |
|
getset |
◆ SineAmplitudeMultiplier
| float Barotrauma.RagdollParams.LimbParams.SineAmplitudeMultiplier |
|
getset |
◆ SineFrequencyMultiplier
| float Barotrauma.RagdollParams.LimbParams.SineFrequencyMultiplier |
|
getset |
◆ Sound
◆ SpriteOrientation
| float Barotrauma.RagdollParams.LimbParams.SpriteOrientation |
|
getset |
◆ SteerForce
| float Barotrauma.RagdollParams.LimbParams.SteerForce |
|
getset |
◆ StepOffset
| Vector2 Barotrauma.RagdollParams.LimbParams.StepOffset |
|
getset |
◆ Type
| LimbType Barotrauma.RagdollParams.LimbParams.Type |
|
getset |
◆ UseTextureOffsetForBlinking
| bool Barotrauma.RagdollParams.LimbParams.UseTextureOffsetForBlinking |
|
getset |
◆ Width
| float Barotrauma.RagdollParams.LimbParams.Width |
|
getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Ragdoll/RagdollParams.cs